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  1. #41
    Player Karbuncle's Avatar
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    Quote Originally Posted by Elexia View Post
    Think the point is instead of:

    Get quest > go to !!!/??? and pop mob, get new pop from said mob > continue chain

    You have to

    Get "quest" > take pictures > get enough currency thing > get specific pop > pop NM > repeat

    Unnecessary steps thrown in.
    Stupid Unnecessary steps :P I hate those picture. the other day it was Soulflayers... Good lord, even at 90 those suck.


    Then Again, I'm 100% for another completely new system. But it sounds like VNM System :3 it is "Voidwatcher" XD
    (0)
    Last edited by Karbuncle; 04-08-2011 at 11:14 PM.

  2. #42
    Player Pikel's Avatar
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    Character
    Garthbds
    World
    Valefor
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    DRG Lv 95
    I Hope this is a BCNM thing using up all the seals I've been saving for months. I am interested in new content all the time but limit of at least 6? I thought they were lowering the requirements on salvage and such because more members are interested in low manning then shouting to fill out their min requirements. Don't get me wrong I hope it's something then can wipe the floor with 6 people I just feel it's better to make the NM harder rather then put a min requirement.

    GO GO NEW CONTENT!
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  3. #43
    Player Miiyo's Avatar
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    Quote Originally Posted by Fiarlia View Post
    Don't forget that Krystal will find something wrong with this, and create about 2-4 topics about it.
    LMAO. I can't help but crack up every time I see anything by Krystal after that epic-ness at > http://forum.square-enix.com/ffxi/th...arn-about-FFXI. Anywho, where did you guys pick up bcnm and ksnm?

    I believe they mentioned using the kindred seals in the new dynamis update.
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    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  4. #44
    Player Miiyo's Avatar
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    Quote Originally Posted by Karbuncle View Post
    Compared to a VNM Type-System i think ZNM is a god send :P
    Um... VNM and ZNM were the same(minus the picture taking). You fight one tier. Get a pop for the next tier. Repeat.
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  5. #45
    Player Kingofgeeks's Avatar
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    Quote Originally Posted by Fiarlia View Post
    Link.

    Yay, new content, hopefully these will use the Kindred Crests, and High Kindred Crests.

    Also, yay for new challenges not in Abyssea.
    i saw the original post and just went meh, another walk of echos type thing that no one will ever do... if its a use for crests then i sooooo want it! and YAY! non abyssea stuff! whooo hooo!
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  6. #46
    Player Elexia's Avatar
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    Quote Originally Posted by Miiyo View Post
    Um... VNM and ZNM were the same(minus the picture taking). You fight one tier. Get a pop for the next tier. Repeat.
    With the same unnecessary step thrown in (having to go between past and present if you want to do your Magian trials in..not a grind fashion..you can also get a diff path just by resting in the wrong spot.) so while the same in concept, both are still systems with unnecessary step(s) thrown in.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #47
    Player Karbuncle's Avatar
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    Actually there are some core difference that make them different,

    VNM System had Random Upgrades. Very random. Anywhere from 1/1 to some people going 30+. VNMs had "Shadow" System. You'd have to look up for full details, But basically if you popped the VNM (teir 3+) without a shadow, You had 0 Chance of getting the good drops. On top of that, Each VNM was a free-roaming monster with a decent respawn time, Compared to ZNMs where the ??? Respawn was relatively short. Plus when VNMs were popular, you occasionally had to search multiple zones to find the mob you want, as it may not be up in one of the zones. (This was especially painful in Abyssea, But the Shorter Respawn REALLY helped here, So no complaints)

    the ZNM System had 100% Upgrade chances up until i think the Pre-Final Step (Hydra/Khim/Cerb), Where the Upgrade was not 100%. However, Each NM up to and including all of those Could at all times drop any item in their Drop Pool, Unlike the VNM system and the "Shadow" system with the VNMs. Also the ZNMs were always spawned in the same spot and ???.

    They are at a basic level the Same. Get item > pop NM > Get other item. But its these core difference that make the ZNM system better in comparison.

    IN my eyes I'm just trying to defend my opinion.
    (0)

  8. #48
    Player Fiarlia's Avatar
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    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    ZNM and VNM each have their flaws, but also each have their advantages, I'm hoping it'd be some sort of a combination of the two, and hopefully of the better parts.

    Such as Multiple spawns in perhaps multiple areas. Some battles that are (at least somewhat) challenging (at the time of implementation), progressing to higher tiered mobs. Good to decent drops (again, at time of implementation). Not having to travel to the furthest reaches of the game (for the most part).

    I'd personally hope for some way to get an initial pop (whether it's a tradeable item or another abyssite type key item that gets upgraded doesn't matter to me). The way doesn't have to be as easy as getting the initial abyssite from an NPC, but please don't make it stupid like taking pictures. Upgrades should hopefully be as easy as upgrading to the next tier of ZNMs, sans the tier 4 drop rate on trophies (unless getting to the mobs is much easier due to lack of pictures or some similar thing). Drops that are hopefully useful, etc.

    Since they mentioned battlegrounds and Grounds of Valor, I rescind my initial guess at using KC's and HKC's to pop these mobs, instead, I'm going to guess it either uses an abyssite like function, something completely new or perhaps involve Magian Trials. If it involves Magian trials, I'd envision some pop item you get from the Moogle, which you get a trial on, pop mob and kill it (perhaps a number of times for the tier 1 NM and decreasing amounts for higher tiers), trade to the Moogle and then either get a new item or simply a new Trial listed on it, and perhaps the trial itself contains information on which mob can be popped.

    I dunno, just theorycrafting. With their love of Magian trials as of late I wouldn't be too awful surprised, might make it somewhat easy too, perhaps multiple people can get credit so you can build multiple pops per group for higher tiers. Though it could go the opposite way and be butchered and annoying as hell.
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  9. #49
    Player Miiyo's Avatar
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    Quote Originally Posted by Karbuncle View Post
    Actually there are some core difference that make them different,

    VNM System had Random Upgrades. Very random. Anywhere from 1/1 to some people going 30+. VNMs had "Shadow" System. You'd have to look up for full details, But basically if you popped the VNM (teir 3+) without a shadow, You had 0 Chance of getting the good drops. On top of that, Each VNM was a free-roaming monster with a decent respawn time, Compared to ZNMs where the ??? Respawn was relatively short. Plus when VNMs were popular, you occasionally had to search multiple zones to find the mob you want, as it may not be up in one of the zones. (This was especially painful in Abyssea, But the Shorter Respawn REALLY helped here, So no complaints)

    the ZNM System had 100% Upgrade chances up until i think the Pre-Final Step (Hydra/Khim/Cerb), Where the Upgrade was not 100%. However, Each NM up to and including all of those Could at all times drop any item in their Drop Pool, Unlike the VNM system and the "Shadow" system with the VNMs. Also the ZNMs were always spawned in the same spot and ???.

    They are at a basic level the Same. Get item > pop NM > Get other item. But its these core difference that make the ZNM system better in comparison.

    IN my eyes I'm just trying to defend my opinion.
    Me gets what you're saying. I was just referring to the basic structure. I kinda like little twists tho. I guess I can appreciate the simplicity when it comes to ZNM since you have alot of killing and repeating the same mobs for different seals.
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    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  10. #50
    Player Karbuncle's Avatar
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    I don't wanna be misunderstood :P

    I'm hoping for a new system, That expands on both positive aspects of ZNM and VNM (VNM having multiple Pops available, where ZNM having 100% upgrade chances at lower-Stages).

    Im hoping it uses a ZNM type pop system (??? involved), but as SE mentioned before, the ability to have multiple versions of the same NM up. So in a way giving it multiple pops like VNMs.
    (0)

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