Last edited by Karbuncle; 04-08-2011 at 11:14 PM.
I Hope this is a BCNM thing using up all the seals I've been saving for months. I am interested in new content all the time but limit of at least 6? I thought they were lowering the requirements on salvage and such because more members are interested in low manning then shouting to fill out their min requirements. Don't get me wrong I hope it's something then can wipe the floor with 6 people I just feel it's better to make the NM harder rather then put a min requirement.
GO GO NEW CONTENT!
LMAO. I can't help but crack up every time I see anything by Krystal after that epic-ness at > http://forum.square-enix.com/ffxi/th...arn-about-FFXI. Anywho, where did you guys pick up bcnm and ksnm?
I believe they mentioned using the kindred seals in the new dynamis update.
Teh most famous/infamous Taru on Carbuncle!
Miiyo Taru | Sargantanas Final Fantasy X|V
With the same unnecessary step thrown in (having to go between past and present if you want to do your Magian trials in..not a grind fashion..you can also get a diff path just by resting in the wrong spot.) so while the same in concept, both are still systems with unnecessary step(s) thrown in.
Dark Knight ~ 90: Yes I actually use a Scythe.
Actually there are some core difference that make them different,
VNM System had Random Upgrades. Very random. Anywhere from 1/1 to some people going 30+. VNMs had "Shadow" System. You'd have to look up for full details, But basically if you popped the VNM (teir 3+) without a shadow, You had 0 Chance of getting the good drops. On top of that, Each VNM was a free-roaming monster with a decent respawn time, Compared to ZNMs where the ??? Respawn was relatively short. Plus when VNMs were popular, you occasionally had to search multiple zones to find the mob you want, as it may not be up in one of the zones. (This was especially painful in Abyssea, But the Shorter Respawn REALLY helped here, So no complaints)
the ZNM System had 100% Upgrade chances up until i think the Pre-Final Step (Hydra/Khim/Cerb), Where the Upgrade was not 100%. However, Each NM up to and including all of those Could at all times drop any item in their Drop Pool, Unlike the VNM system and the "Shadow" system with the VNMs. Also the ZNMs were always spawned in the same spot and ???.
They are at a basic level the Same. Get item > pop NM > Get other item. But its these core difference that make the ZNM system better in comparison.
IN my eyesI'm just trying to defend my opinion.
ZNM and VNM each have their flaws, but also each have their advantages, I'm hoping it'd be some sort of a combination of the two, and hopefully of the better parts.
Such as Multiple spawns in perhaps multiple areas. Some battles that are (at least somewhat) challenging (at the time of implementation), progressing to higher tiered mobs. Good to decent drops (again, at time of implementation). Not having to travel to the furthest reaches of the game (for the most part).
I'd personally hope for some way to get an initial pop (whether it's a tradeable item or another abyssite type key item that gets upgraded doesn't matter to me). The way doesn't have to be as easy as getting the initial abyssite from an NPC, but please don't make it stupid like taking pictures. Upgrades should hopefully be as easy as upgrading to the next tier of ZNMs, sans the tier 4 drop rate on trophies (unless getting to the mobs is much easier due to lack of pictures or some similar thing). Drops that are hopefully useful, etc.
Since they mentioned battlegrounds and Grounds of Valor, I rescind my initial guess at using KC's and HKC's to pop these mobs, instead, I'm going to guess it either uses an abyssite like function, something completely new or perhaps involve Magian Trials. If it involves Magian trials, I'd envision some pop item you get from the Moogle, which you get a trial on, pop mob and kill it (perhaps a number of times for the tier 1 NM and decreasing amounts for higher tiers), trade to the Moogle and then either get a new item or simply a new Trial listed on it, and perhaps the trial itself contains information on which mob can be popped.
I dunno, just theorycrafting. With their love of Magian trials as of late I wouldn't be too awful surprised, might make it somewhat easy too, perhaps multiple people can get credit so you can build multiple pops per group for higher tiers. Though it could go the opposite way and be butchered and annoying as hell.
Teh most famous/infamous Taru on Carbuncle!
Miiyo Taru | Sargantanas Final Fantasy X|V
I don't wanna be misunderstood :P
I'm hoping for a new system, That expands on both positive aspects of ZNM and VNM (VNM having multiple Pops available, where ZNM having 100% upgrade chances at lower-Stages).
Im hoping it uses a ZNM type pop system (??? involved), but as SE mentioned before, the ability to have multiple versions of the same NM up. So in a way giving it multiple pops like VNMs.
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