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  1. #21
    Player Lushipur's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Same here... and a Ball-of-Fuck at the Entrance to Shadow-Lord (S) Fight. 30-40 People standing infront of MMM-Well spamming their Macro, etc.

    3 Instances for a world of 2000+ Players is pretty terrible... I hope they anticipate the Congestion this time and have a plan...



    Just saying from the one picture, it appears to be Horutoto Ruins, So i don't wanna get my hopes too high. I thought it could be an Einherjar/Nyzul type system as well, I would love that.
    was let me wonder is the 6-18 ppl limit. if there is a limit of 6 must be some kind of battlefields. i doubt it works like vnm and check if you are in a party of at least 6 member before spawning...

    maybe it use the confrontation status so once you start the fight it lock the NM to the ally fighting it and cannot receive helps from outside.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  2. #22
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    http://images3.wikia.nocookie.net/__...totoRuins2.png

    F-10 on this map is where it looks like this battle takes place, at the sideways "T" intersection, the part where the cave portions turns into the Quluu constructed portion.
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  3. #23
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Lushipur View Post
    was let me wonder is the 6-18 ppl limit. if there is a limit of 6 must be some kind of battlefields. i doubt it works like vnm and check if you are in a party of at least 6 member before spawning...

    maybe it use the confrontation status so once you start the fight it lock the NM to the ally fighting it and cannot receive helps from outside.
    Could be, They could have also just mentioned 6-18 as a mean to convey the difficulty of the NMs, rather than the style of combat. I hope they're BCNM-Style

    Quote Originally Posted by Fiarlia View Post
    http://images3.wikia.nocookie.net/__...totoRuins2.png

    F-10 on this map is where it looks like this battle takes place, at the sideways "T" intersection, the part where the cave portions turns into the Quluu constructed portion.
    Thats what i thought too. I really think its beginning to look like a ZNM/VNM system. Im hoping more ZNM with multiple pops able..
    (0)

  4. #24
    Player Sesh's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    69
    Character
    Seshamaru
    World
    Phoenix
    Main Class
    WAR Lv 99
    It would be amazing if it was some sort of ZNMish type system that was my favorite part of ToAU hands down. I'm not sure though with their wording of the 6-18 thing seems like if it was a spawned NM they wouldn't have mentioned a party/alliance limit. Seems Lushipur might be onto something, maybe a system like the weapon augment fights. But let's hope its not that either because the lines will be just as long. A BCNM type deal that up to 15 groups at a time or somethin can enter separately seems to be the least congested option available.
    (0)

  5. #25
    Player Gennadi's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
    135
    Character
    Gennadi
    World
    Leviathan
    Main Class
    BST Lv 99
    Just heard on the internet that level 1's can enter this battlefield, so ya it must be true
    (0)

  6. #26
    Player
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    Mar 2011
    Posts
    391
    If that Gilgamesh look-a-like is that and nothing more, I will rage.

    I'd love to have FFV Gilgamesh like in Dissidia Duodecium. FFXI needs more comic relief, a NM with a 50% chance of pulling out a sword that only deals 1 damage would be classic.

    Also Ultros.
    (0)

  7. #27
    Player Lushipur's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sotek View Post
    If that Gilgamesh look-a-like is that and nothing more, I will rage.

    I'd love to have FFV Gilgamesh like in Dissidia Duodecium. FFXI needs more comic relief, a NM with a 50% chance of pulling out a sword that only deals 1 damage would be classic.

    Also Ultros.
    we need more of the 3 cop taru too ^^
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  8. #28
    Player Keyln's Avatar
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    Mar 2011
    Posts
    138
    The first thing that I thought as soon as I saw that picture was "Gilgamesh...". That, and all the VOID talk, makes me think of Ex-Death.

    So, the question to the devs is...Is this some sort of Final Fantasy XI x Dissidia crossover?

    (Please say yes...)
    (0)

  9. #29
    Player
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    Mar 2011
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    391
    ExDeath and Gilgamesh are from Final Fantasy V, not Dissidia -_-
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  10. #30
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Lushipur View Post
    we need more of the 3 cop taru too ^^
    I'm still trying to figure out a way to destroy the Manaclipper to keep them on that Dang Island.
    (0)

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