Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 119
  1. #41
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Grekumah View Post
    As we’ve mentioned before, the development team has no plans to change the range at which beastmasters can use commands. As Matsui previously stated, we want beastmasters to be close range battle jobs and bear the risk of taking damage in the front line. This change was made, because players were using beastmaster to attack from the back line, and this was against what the development team had intended for beastmaster.
    Since BST has been doing this since forever because no dev could be bothered to spend serious time on making a pet job equal to the rest of the game's DD personal, I am forced to reply with the following: So, you're saying you started caring about BST the moment it started to dominate end game content for the first time in 14 years, so in response to all the complaints of 14 year long spoiled non BST players, you crippled BST. Hm. Yeah. That's pretty much in line with what the devs have done to deal with "problem jobs" for 14 years.

    But this isn't really about that, now is it? People took this bitter nerf pill, but it's turning out to be a poison pill instead. It sounds like I shouldn't even bother ever touching my BST again if BST mains are finding your adjustments seriously flawed.
    (13)


    Regular "John" Doe
    - Not on the Community Team

  2. #42
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Stompa View Post
    Thanks but your "dual-boxed" was also terrible example to give as a reply, too. In our party of six, the mob was constantly moving to attack different people, and spinning around like Kylie Minogue, which means the conal attacks could randomly happen at any angle, equals 360' AOE. When I ran in to use Repair, the mob would suddenly be facing me, and if I had to run all the way in to use my /ja or /pet then I would have been dead lol.

    I wasn't using it as the best example, only the most recent as it occurred two days ago, and at numerous times in the fight I was literally thinking "omg how would I be able to stand next to the mob to use my pet-related commands?"

    That fight has been compared to the Lady Lillith fight, because of the circular large-size arena with the little mini platforms around the edge, and also because PUP and SMN were lowmanning that fight years ago, using the kite / hide in corners strategy, a strategy which has also allowed people to lowman the ROV finale.

    This is a fight that can be beaten on SMN and PUP, but only because the master can stay far away. Formerly Bst would have been able to, but now cannot, which was the point I was making in my post.
    I solo'd it on thf. Wasn't hard. Clear time was 7 something minutes. Used Amchuchu, Selh'teus, Lilisette II, Koru-Moru, and Yoren-Oren. Are you suggesting that bst is less durable than say a thf? because I needed to be in range to use my attacks.
    (0)

  3. #43
    Player cebera001's Avatar
    Join Date
    Oct 2015
    Posts
    13
    the main problem with bst is the range as we all agree, but overall the devs dont care about the players in any way, i spent months of building my beast great and spending atleast 100 mill gil on it, they want to make it a frontline job, sure we can adapt if we could survive, but since the PLAYER BASE knows we cant survive, bst will never be asked for a party for end game content, but to be fair i just stopped writing on these forums now, devs do not care or listen to the problems, ive just cancelled my accounts as waiting for fixes that will never happen. good luck to all other bsts playing the game, some say game is ending, personally i think it has got a few good years left in it. all depends if devs start reading forums and listening to suggestions and getting feedback.
    (4)

  4. #44
    Player hakrev's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Hakrev
    World
    Leviathan
    Main Class
    WAR Lv 99
    You know I'm getting extremely tired of reading how the development team wants us to play our jobs. Forget that. We use the jobs how we want to, that's the only reason we play and the reason why ffxi has been the most successful final fantasy game. I'm really disappointed that they come on here and say they wont even consider changing something that has had the entire community in an uproar. The Japanese forums have twice as many posts about their hatred of this nerf, so I feel 0% guilty about posting this. Why wont SE just LISTEN for once in their lives BEFORE this junk hits the fan. Instead they over-nerf (after the japanese players have been complaining about the implications of this nerf for a month or so), they ignore the community at large, and release statements of "we have plans for doing nothing because we want to tell you how to have fun in our game...that we never play ourselves and have no idea what's really going on, so we listen to 5 or 6 people who complain about a job being too overpowered. Psh. SE how hard is it to just "BALANCE" the game. Balance would be a 15 yalm range from our 20 yalm range as smn was boosted from 15 to 20 yalms. THAT is balance, this is untested ridiculous nonsense and the community isn't going to just lay down, roll over and ignore you ruining a huge part of the game RIGHT before the end of development. That's garbage and you all know it. Every fan and supporter of ffxi deserves better than this.

    The problem with bst was not bst, but YOU SE. The problem was that you keep making nm's so hard that nobody can get near them without getting slaughtered by 10 status ailments from an incurable aura effect. You yourselves unbalanced the game with these monsters. Stand up and tell the truth, you caused the problem SE and you all know it. You were just upset that there was the tiniest of loopholes in your stupid idea, so you nerfed the bsts into oblivion. Well forget that >.> Get a clue SE and stop throwing around dumb nonsense like "We're not going to fix anything, there's nothing wrong because we say nothing is wrong. Get it line maggots!" It's insulting and we are tired of being told there is no problem when we all feel there IS a problem.

    Sorry for being super blunt but I think I speak for say....80-90% of the community. We are unhappy with this. Change it. Fix your "Fix." It's unnecessary and pointless to change a job's game-play at the very end of the game's life, except to irritate everyone. Keep alienating your customers and you'll keep making less money, simple as that. There are other game companies out there that actually DO listen to the feedback of their players and are making better games than you. When was the last time you did a poll about features we'd like to have? I can't even remember and that's because you really don't care about what we all have to say hence why most of the dev posts recently have been "We have no plans..."

    Oh and before someone comes talking about ffxiv, that was all about a PR stunt to try to save the company from an apocalyptic catastrophe that was the original ffxiv. They didn't fix it out of some loyalty to the fans. >.> Gladly their developer listened to the players and guess what, ffxiv is getting more successful everyday (even though I personally don't care for it myself). The developer himself did that NOT SE. Face the facts, you have the worst support team (it takes an average of 6 months to get them to fix an account problem on ffxi or ffxiv). They listen to nobody, players be darned. And they want us to continue to pay for a server with no new content at the same price as ever. I could list the rest of the annoying things about SE, but honestly I feel like i'm throwing diamonds into a black hole by trying to tell them what's wrong. They'll never get it, cuz they really don't care at all. The problems with SE run so much deeper than simply ignoring their players, but they have got go fix this fundamental problem, it's killing their company and frankly I love SE too much for it's past successes to watch it fail without saying something.
    (10)

  5. #45
    Player HopefulNAPlayer's Avatar
    Join Date
    Nov 2015
    Posts
    22
    Character
    Artisandge
    World
    Asura
    Main Class
    WHM Lv 70
    The more I think about what BST needs to be a front-line job (better skills, abilities and job traits), I just realized:

    That's not good enough. Our pet abilities still do not execute in a reliable and repeatable fashion. The randomness with which we get "out range", due to the size of the player, the monster or the pet....makes the use ready moves very unpredictable.

    Could you imagine if Cure spells had the same problem? Or if Cure spells could randomly miss a target? ...I'd never play WHM if that were the case.
    (5)

  6. #46
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    The only way a BST will even draw their axes would be if we can be useful doing so. We cant get use of those fencer traits unless there is a shield that we could fulltime in the slot without macroing the Abyssea axe in every 10 seconds. Without a static piece in offhand we'll never have enough tp to ws because our pets damage is more important than ours.

    For BST to function as frontline SE must:
    1) Make JA's work within 15 yalms from the perimeter of the mob we're fighting.
    2) Make a shield with stats similar to arktoi with ready-5 on it so we can stop using the abyssea axe.
    3) Add job traits that would have been added naturally if the job had originally been intended to frontline
    4) Play BST themselves before pushing out broken Nerfs. The JA's are inconsistent and must be fixed!
    5) Listen to their paying customers. We've paid thousands of dollars over the years in fees to access ffxi and are tired of being disregarded.
    6) Gear needs revamped with mutual focus in mind! Right now it is simply is not possible to be useful during combat when our pets are. It's not possible. We need either old gear adjusted with that in mind or new gear added if this brand new direction for BST is intended to be legitimate and not some impossible joke.

    You want us frontline? Then bring it! Give us traits and gear to back that blasphemy up of fix our jobs and leave us alone.

    I love this game. I love BST.

    Keep me as a customer, please, keep taking my money. The only requirement is that you do your job.
    (4)
    Last edited by Jile; 11-21-2015 at 01:46 AM.

  7. #47
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    SE could just cap ready reduction to 15 seconds so you have no reason to use the axe.
    (4)

  8. #48
    Player
    Join Date
    Aug 2013
    Posts
    15
    Quote Originally Posted by Jile View Post
    The only way a BST will even draw their axes would be if we can be useful doing so. We cant get use of those fencer traits unless there is a shield that we could fulltime in the slot without macroing the Abyssea axe in every 10 seconds. Without a static piece in offhand we'll never have enough tp to ws because our pets damage is more important than ours.

    For BST to function as frontline SE must:
    1) Make JA's work within 15 yalms from the perimeter of the mob we're fighting.
    2) Make a shield with stats similar to arktoi with ready-5 on it so we can stop using the abyssea axe.
    3) Add job traits that would have been added naturally if the job had originally been intended to frontline
    4) Play BST themselves before pushing out broken Nerfs. The JA's are inconsistent and must be fixed!
    5) Listen to their paying customers. We've paid thousands of dollars over the years in fees to access ffxi and are tired of being disregarded.
    6) Gear needs revamped with mutual focus in mind! Right now it is simply is not possible to be useful during combat when our pets are. It's not possible. We need either old gear adjusted with that in mind or new gear added if this brand new direction for BST is intended to be legitimate and not some impossible joke.

    You want us frontline? Then bring it! Give us traits and gear to back that blasphemy up of fix our jobs and leave us alone.

    I love this game. I love BST.

    Keep me as a customer, please, keep taking my money. The only requirement is that you do your job.
    I agree. They state they want us to be "frontline" jobs but do not give us the tools to do the work. It's like putting a house fire out with a garden hose. I don't get what there reason is just to nerf the distance but not do anything to compensate the draw back from it. This reply of "We just want beastmaster to take more risks" doesn't cut it. They spent the last 2 months or so revamping this particular job when there are so many jobs besides beast that need balanced. I never wanted to play like summoner and sit in the back line but that is how they created issue in the first place. Giving the pets tremendous vitality and power like I said before but leaving the master unbalanced.

    I want to be frontline and melee with my pet but I don't want to have a whiff fest all day because all my stats are tied to my pet and I get to hold a short leash. Too many of the end game NM's spam AEO crippling tp moves or status debuffs. Give us abilities to survive those. Make killer instinct a straight buff and contribute to the party better. Revamp or get rid of this useless fencer trait.

    I don't feel this is about solo aspect of beastmaster anymore. There are many jobs now that can solo anything just as good. So is this about beast being too powerful? As I continue to watch sch, blm burn through NM's like nothing. Too proud to say hey we might of went overboard with this and we were wrong? I just don't get it and never will. SE you have great content and a great game why do you continue to not listen to the players that pay for your service? I do not expect every request to be answered yes too. But frankly I am getting tired of seeing "We Have No Plans for This".
    (2)

  9. #49
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by HopefulNAPlayer View Post
    The more I think about what BST needs to be a front-line job (better skills, abilities and job traits), I just realized:

    That's not good enough. Our pet abilities still do not execute in a reliable and repeatable fashion. The randomness with which we get "out range", due to the size of the player, the monster or the pet....makes the use ready moves very unpredictable.

    Could you imagine if Cure spells had the same problem? Or if Cure spells could randomly miss a target? ...I'd never play WHM if that were the case.
    Annnnd this just made me think of FFII, and FF Tactics. Both have a chance for buff spells to "miss." When you fail to Protect yourself in FFT due to a miss, it's always wince-worthy. Worse when you see that 30% landing rate because no one around you is compatible with you. ._.;

    That being said, they've at least been a little better at creating hybridized gear lately, though they've got a ways to go. Despair Helm Path C gives 30 Master Acc and 20 Pet Acc, Emicho hands gives 35 Master Acc and 20 Pet Acc, Despair Greaves Path C give 27 Master Acc and 17 Pet Acc. Valorous Mail has 20 Master Acc and can be augmented with at least up to 30 Pet Acc. Empath Necklace gives 10 Master Acc and 10 Pet Acc. Each Skullrender Path C gives 10 Master Acc and 20 Pet Acc.

    So we've got more options than we used to, but in the end, we're still behind those who can focus on one set of accuracy gear. That, and the fact that we need to swap out an axe for Charmer's, makes it just a little difficult to be involved in endgame anything.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  10. #50
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Tidis View Post
    SE could just cap ready reduction to 15 seconds so you have no reason to use the axe.
    If SE gives us a strong shield with strong stats that are worth more overall value than that 5 seconds gives us, the Abyssea axe wouldn't be used in every ready macro like it is now. BST might get use of fencer and nudge us closer to the 2015 vision of BST.

    SE changed our JA range, called it a play style adjustment and........ BST still don't hit because they're not designed to.

    I'm fine with being frontline. But for the love of all that's good, they need to backup the idea with functioning gear.

    Fencer could be great, if SE backs this up with gear instead of "no plans".
    (5)
    Last edited by Jile; 11-21-2015 at 03:01 AM.

Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast