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  1. #1
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    I was in the RoV final battle a few days ago, on my PUP, I joined a shout run and we went 1/1 with PUP and SMN and other jobs.

    During the fight, which I spent the whole time hiding in the corner, while my Valoredge tanked the NM, I kept thinking about BST, and how hard it would be to do that fight on BST now. On Pup, I was standing literally the other side of the arena from the mob, spamming my maneuvers, and running into Repair Range, which is thankfully far away from the NM's huge ugly AOE spam. That mob really spams AOE, and big awful horribleness everwhere. As I ran in to use Repair, I kept thinking "wow this would be impossible on Bst now."

    Obviously the answer to that is "don't do that fight on Bst, do it on another job." But it is the Last Mission battle, maybe a person wants to finish the storyline on their main job, for the memories. I was lucky because my main is PUP, and I could hide in the corner the whole time.
    (7)

  2. #2
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Stompa View Post
    I was in the RoV final battle a few days ago, on my PUP, I joined a shout run and we went 1/1 with PUP and SMN and other jobs.

    During the fight, which I spent the whole time hiding in the corner, while my Valoredge tanked the NM, I kept thinking about BST, and how hard it would be to do that fight on BST now. On Pup, I was standing literally the other side of the arena from the mob, spamming my maneuvers, and running into Repair Range, which is thankfully far away from the NM's huge ugly AOE spam. That mob really spams AOE, and big awful horribleness everwhere. As I ran in to use Repair, I kept thinking "wow this would be impossible on Bst now."

    Obviously the answer to that is "don't do that fight on Bst, do it on another job." But it is the Last Mission battle, maybe a person wants to finish the storyline on their main job, for the memories. I was lucky because my main is PUP, and I could hide in the corner the whole time.
    The final fight is a terrible example to use with regards to BST and distance, however I think her attacks are largely conal breath attacks, I dual boxed the final fight with 4 trusts and positioned it so only I was facing the mob and most of the time my trusts didn't take damage, I think there was an AoE move in there but it certainly wasn't constant AoE damage.
    (0)

  3. #3
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Tidis View Post
    The final fight is a terrible example to use with regards to BST and distance, however I think her attacks are largely conal breath attacks, I dual boxed the final fight with 4 trusts and positioned it so only I was facing the mob and most of the time my trusts didn't take damage, I think there was an AoE move in there but it certainly wasn't constant AoE damage.
    Thanks but your "dual-boxed" was also terrible example to give as a reply, too. In our party of six, the mob was constantly moving to attack different people, and spinning around like Kylie Minogue, which means the conal attacks could randomly happen at any angle, equals 360' AOE. When I ran in to use Repair, the mob would suddenly be facing me, and if I had to run all the way in to use my /ja or /pet then I would have been dead lol.

    I wasn't using it as the best example, only the most recent as it occurred two days ago, and at numerous times in the fight I was literally thinking "omg how would I be able to stand next to the mob to use my pet-related commands?"

    That fight has been compared to the Lady Lillith fight, because of the circular large-size arena with the little mini platforms around the edge, and also because PUP and SMN were lowmanning that fight years ago, using the kite / hide in corners strategy, a strategy which has also allowed people to lowman the ROV finale.

    This is a fight that can be beaten on SMN and PUP, but only because the master can stay far away. Formerly Bst would have been able to, but now cannot, which was the point I was making in my post.
    (7)

  4. #4
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Stompa View Post
    Thanks but your "dual-boxed" was also terrible example to give as a reply, too. In our party of six, the mob was constantly moving to attack different people, and spinning around like Kylie Minogue, which means the conal attacks could randomly happen at any angle, equals 360' AOE. When I ran in to use Repair, the mob would suddenly be facing me, and if I had to run all the way in to use my /ja or /pet then I would have been dead lol.

    I wasn't using it as the best example, only the most recent as it occurred two days ago, and at numerous times in the fight I was literally thinking "omg how would I be able to stand next to the mob to use my pet-related commands?"

    That fight has been compared to the Lady Lillith fight, because of the circular large-size arena with the little mini platforms around the edge, and also because PUP and SMN were lowmanning that fight years ago, using the kite / hide in corners strategy, a strategy which has also allowed people to lowman the ROV finale.

    This is a fight that can be beaten on SMN and PUP, but only because the master can stay far away. Formerly Bst would have been able to, but now cannot, which was the point I was making in my post.
    I solo'd it on thf. Wasn't hard. Clear time was 7 something minutes. Used Amchuchu, Selh'teus, Lilisette II, Koru-Moru, and Yoren-Oren. Are you suggesting that bst is less durable than say a thf? because I needed to be in range to use my attacks.
    (0)

  5. #5
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Stompa View Post
    I was in the RoV final battle a few days ago, on my PUP, I joined a shout run and we went 1/1 with PUP and SMN and other jobs.

    During the fight, which I spent the whole time hiding in the corner, while my Valoredge tanked the NM, I kept thinking about BST, and how hard it would be to do that fight on BST now. On Pup, I was standing literally the other side of the arena from the mob, spamming my maneuvers, and running into Repair Range, which is thankfully far away from the NM's huge ugly AOE spam. That mob really spams AOE, and big awful horribleness everwhere. As I ran in to use Repair, I kept thinking "wow this would be impossible on Bst now."

    Obviously the answer to that is "don't do that fight on Bst, do it on another job." But it is the Last Mission battle, maybe a person wants to finish the storyline on their main job, for the memories. I was lucky because my main is PUP, and I could hide in the corner the whole time.

    Nice Job Stompa you are making a lot of sense. SMN and PUP continue to have 20 yalms distance to avoid, stay safe and run away.

    Mr. Akihiko Matsui I challenge you to play BST. Please do not use other people to experiment on this job but I like for you to play it. I like you to challenge these NM with your trust and I hope you prevail. I want you to experience the frustration people are having right now.

    Escha - Zi'Tah

    Tier 2 "Level 125" - Kamohoalii this NM have charm AOE.
    Tier 2 "Level 125 - Brittlis this NM can use chainspell up to 3 times base on it's HP. Why would anyone give a Tier 2 NM 3x 1 hour ability?

    Escha - Ru'Aun

    Tier 2 "Level 125" - Yilan
    Tier 2 "Level 125" - Palila

    Reisenjima

    Tier 2 "level 129" - Kabandha this NM does Deathly Glare and you can avoid this by turning. The question I have is why does this move work on PET like Alluring Honey when it have no eyes? Alluring honey does not have eye and it detect by sound and if it does have eye I don't see it. Now explain to us what common sense is? To die from a deathly glare when you have no eyes? or not to die from a glare because you have no eyes?


    I do not like to see people quit this game because someone in SE fail to see that BST range was given for the past 12 years.
    I personally will continue playing FFXI and find other battle strategy and enjoy my job. For once in your life Akihiko Matsui do something great for FFXI and make sure that when FFXI end people will know Akihiko Matsui that your the best Director and number 1 because you are reasonable and you listen to your fans. Right now people are having second thought about you and your decision. Thank you and have a good day. :/
    (5)

  6. #6
    Player
    Join Date
    Aug 2013
    Posts
    15
    Gonna chime in on this one. Whatever vision the Dev team has of beastmaster now is a illusion. I don't understand 12 years down the road why change the primary functionality of the job. When you first brought out skillchains with pets I was like how cool. I can finally melee with my pet (as you wanted the job to be..) and create skillchains. Then you brought in the the idea of hey lets make it possible to ready moves with only a 10 second timer. That it when the notion of you wanted us to play like summoners came along. You created the ripple of events by giving pets tremendous vitality and power. But what happened to the master? He was succumbed to increasing ilvls of enemies that whiffed all day because all our stats were invested in our pets. I don't know where the bright idea of nerfing the distance to that extreme came from but sorry to say is crap. You had 2 months of feedback from people and you proceeded to sugarcoat the problem by changing a command? Really? If you want us to be a front line job quit chaining us to this worthless fencer trait (since you won't give us shield buffs) Give us the option to go any subjob, give us defense abilities. Give us something besides lets just major nerf this job and reply "We Have No Plans". Do I still play beastmaster yes. I always have but it isn't cool being chained to your pet. Might as well let us mount the things and ride them. Commands might actually work then..
    (7)

  7. #7
    Player cebera001's Avatar
    Join Date
    Oct 2015
    Posts
    13
    the main problem with bst is the range as we all agree, but overall the devs dont care about the players in any way, i spent months of building my beast great and spending atleast 100 mill gil on it, they want to make it a frontline job, sure we can adapt if we could survive, but since the PLAYER BASE knows we cant survive, bst will never be asked for a party for end game content, but to be fair i just stopped writing on these forums now, devs do not care or listen to the problems, ive just cancelled my accounts as waiting for fixes that will never happen. good luck to all other bsts playing the game, some say game is ending, personally i think it has got a few good years left in it. all depends if devs start reading forums and listening to suggestions and getting feedback.
    (4)

  8. #8
    Player hakrev's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Hakrev
    World
    Leviathan
    Main Class
    WAR Lv 99
    You know I'm getting extremely tired of reading how the development team wants us to play our jobs. Forget that. We use the jobs how we want to, that's the only reason we play and the reason why ffxi has been the most successful final fantasy game. I'm really disappointed that they come on here and say they wont even consider changing something that has had the entire community in an uproar. The Japanese forums have twice as many posts about their hatred of this nerf, so I feel 0% guilty about posting this. Why wont SE just LISTEN for once in their lives BEFORE this junk hits the fan. Instead they over-nerf (after the japanese players have been complaining about the implications of this nerf for a month or so), they ignore the community at large, and release statements of "we have plans for doing nothing because we want to tell you how to have fun in our game...that we never play ourselves and have no idea what's really going on, so we listen to 5 or 6 people who complain about a job being too overpowered. Psh. SE how hard is it to just "BALANCE" the game. Balance would be a 15 yalm range from our 20 yalm range as smn was boosted from 15 to 20 yalms. THAT is balance, this is untested ridiculous nonsense and the community isn't going to just lay down, roll over and ignore you ruining a huge part of the game RIGHT before the end of development. That's garbage and you all know it. Every fan and supporter of ffxi deserves better than this.

    The problem with bst was not bst, but YOU SE. The problem was that you keep making nm's so hard that nobody can get near them without getting slaughtered by 10 status ailments from an incurable aura effect. You yourselves unbalanced the game with these monsters. Stand up and tell the truth, you caused the problem SE and you all know it. You were just upset that there was the tiniest of loopholes in your stupid idea, so you nerfed the bsts into oblivion. Well forget that >.> Get a clue SE and stop throwing around dumb nonsense like "We're not going to fix anything, there's nothing wrong because we say nothing is wrong. Get it line maggots!" It's insulting and we are tired of being told there is no problem when we all feel there IS a problem.

    Sorry for being super blunt but I think I speak for say....80-90% of the community. We are unhappy with this. Change it. Fix your "Fix." It's unnecessary and pointless to change a job's game-play at the very end of the game's life, except to irritate everyone. Keep alienating your customers and you'll keep making less money, simple as that. There are other game companies out there that actually DO listen to the feedback of their players and are making better games than you. When was the last time you did a poll about features we'd like to have? I can't even remember and that's because you really don't care about what we all have to say hence why most of the dev posts recently have been "We have no plans..."

    Oh and before someone comes talking about ffxiv, that was all about a PR stunt to try to save the company from an apocalyptic catastrophe that was the original ffxiv. They didn't fix it out of some loyalty to the fans. >.> Gladly their developer listened to the players and guess what, ffxiv is getting more successful everyday (even though I personally don't care for it myself). The developer himself did that NOT SE. Face the facts, you have the worst support team (it takes an average of 6 months to get them to fix an account problem on ffxi or ffxiv). They listen to nobody, players be darned. And they want us to continue to pay for a server with no new content at the same price as ever. I could list the rest of the annoying things about SE, but honestly I feel like i'm throwing diamonds into a black hole by trying to tell them what's wrong. They'll never get it, cuz they really don't care at all. The problems with SE run so much deeper than simply ignoring their players, but they have got go fix this fundamental problem, it's killing their company and frankly I love SE too much for it's past successes to watch it fail without saying something.
    (10)

  9. #9
    Player HopefulNAPlayer's Avatar
    Join Date
    Nov 2015
    Posts
    22
    Character
    Artisandge
    World
    Asura
    Main Class
    WHM Lv 70
    The more I think about what BST needs to be a front-line job (better skills, abilities and job traits), I just realized:

    That's not good enough. Our pet abilities still do not execute in a reliable and repeatable fashion. The randomness with which we get "out range", due to the size of the player, the monster or the pet....makes the use ready moves very unpredictable.

    Could you imagine if Cure spells had the same problem? Or if Cure spells could randomly miss a target? ...I'd never play WHM if that were the case.
    (5)

  10. #10
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by HopefulNAPlayer View Post
    The more I think about what BST needs to be a front-line job (better skills, abilities and job traits), I just realized:

    That's not good enough. Our pet abilities still do not execute in a reliable and repeatable fashion. The randomness with which we get "out range", due to the size of the player, the monster or the pet....makes the use ready moves very unpredictable.

    Could you imagine if Cure spells had the same problem? Or if Cure spells could randomly miss a target? ...I'd never play WHM if that were the case.
    Annnnd this just made me think of FFII, and FF Tactics. Both have a chance for buff spells to "miss." When you fail to Protect yourself in FFT due to a miss, it's always wince-worthy. Worse when you see that 30% landing rate because no one around you is compatible with you. ._.;

    That being said, they've at least been a little better at creating hybridized gear lately, though they've got a ways to go. Despair Helm Path C gives 30 Master Acc and 20 Pet Acc, Emicho hands gives 35 Master Acc and 20 Pet Acc, Despair Greaves Path C give 27 Master Acc and 17 Pet Acc. Valorous Mail has 20 Master Acc and can be augmented with at least up to 30 Pet Acc. Empath Necklace gives 10 Master Acc and 10 Pet Acc. Each Skullrender Path C gives 10 Master Acc and 20 Pet Acc.

    So we've got more options than we used to, but in the end, we're still behind those who can focus on one set of accuracy gear. That, and the fact that we need to swap out an axe for Charmer's, makes it just a little difficult to be involved in endgame anything.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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