Quote Originally Posted by wildsprite View Post
I can still use my directinput setup without any issues. I would rather not have to swap drivers though ~sighs~ them finally adding xinput support had me excited too :/

I really do not understand the logic of hard coding their xinputdll.dll files.
I think they just copypasted the Xbox 360 code. Remember that the Xbox 360 uses a stripped down version of DirectX 9 with all of the backwards comparability and bug checking removed.

Oh snap I just thought of something. If the 360 is using DirectX 9 and doesn't have previous versions of D3D that means it must be using D3D9. They should transfer that code and finally ditch D3D8 on the PC client.