Holy II that is all >_>
Holy II that is all >_>
Omg yes plz! Ultima for whms! Give us at least one respectable nuke to zap things with preeze.
~Party Rock Anthem~
We whms totally need ultima....correct me if I'm wrong, but traditionally, in ff lore whm has the most raw magical power, and it's supposed to come through in our ability to cast some of the most powerful ancient magics...holy, ultima, etc...I'd love to see that translated for us here as having just one worthwhile nuke...the nukes we have are nothing short of embarassing lol I cast holy for a MASSIVE....six...hundred...damage lol
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
idk but i just thought of Holy II due to our ability to make make holy "worth it" my max for Holy is 1075 on EXP mobs with MAB atma >_>
no wait 1.1k lol
Banishga III would be nice too ! but ultima seems a bit much to ask for lol
I'd rather they just keep it as it was and give us the Banish line spells around the level BLM was getting spells in that tier.
WHM gets Banish at Lv5, BLM gets Water at Lv5.
WHM gets Banish II at Lv30, BLM gets Water II at Lv30.
WHM gets Banish III at Lv65, however... BLM already had Water III at 55 but doesn't learn Thunder III (last of that tier) til 66.
I would be satisfied if WHM got Banish IV somewhere in the 70s and later on down the line we got Banish V and corresponding Banishga spells.
Also, as for you only getting 1.1k holy on exp enemies with WHM... I guarantee that's because you're either using the wrong atma setup (something that doesn't include Atma of the Beyond) or you're not wearing a proper magic attack setup because even outside of Abyssea I can make my Holy do more than that on NMs (after a few cures of course).
One of the main reasons the spells tend to look weak is that WHMs do not gear up in MND/MAB when casting Banish spells, another would be the fact that the other jobs with nukes actually have traits and such to boost the power of these spells, WHM doesn't. And I don't think we should, but we should still get the same tier of magic, though ours will be weaker by default due to not having gear/traits for damage and that's really just fine because that's not what WHM is even for but at least one job in the game (even if it doesn't turn out to be WHM, though I think this job is most appropriate) should get some decent damage light elemental nukes, you know, for times when we're up against a foe whose weakness is the light element.
I also believe that BLM should get a new entire line of spells (of the dark element, I don't think drain really cuts it) but that's for an entirely different thread.
Last edited by Charismatic; 04-10-2011 at 07:16 PM.
"One of the main reasons the spells tend to look weak is that WHMs do not gear up in MND/MAB ....."
WHM's should always find ways of adding extra MND. I have found through testing that 1 MND adds 5 to a Cure V. That is some pretty potent stuff. If you are a WHM in Abyssea with less than 200 total MND, you need to rethink your gear and atma choices. MND is also a modifier for just about every single club weapon skill.
I have broken 2K on Holy outside of Abyssea. Sadly Banish III does considerably less given the way Afflatus Misery augments your banish based on last damage taken rather than accumulated damage taken unlike what Afflatus Solace does with cures.
90 WHM, RDM
85 WAR
I'd like Holy II, Banish IV, and Banishga III just for job growth/potency sake. I'd also like Afflatus Solace to boost Holy more. I'd rather have Ultima for my SCH though, under Divine magic. Currently the bonus LA gives to divine is useless, and I'd like to SCH receive a unique nuke that will make me care about Divine skill.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |