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  1. #1
    Player Alucardx's Avatar
    Join Date
    Mar 2011
    Location
    Bastock
    Posts
    4
    Character
    Drakkul
    World
    Shiva
    Main Class
    WAR Lv 99
    BUMP.... Absolutely having the same issue for me and my friend please fix this soon!
    (0)

  2. #2
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    I am having this issue as well
    (0)

  3. #3
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Someone came up with a discovery that's a bit odd.
    The preset (E) that we use would normally work, but we have Confirm and Cancel reversed (JP style).
    JP people get the opposite issue it seems, they get Confirm and Cancel reversed too (West style).

    Now... what would happen if we were to go into the Japanese TOOLS folder, copy the xinputdll.dll file that's there, then put it into the TOOLS folder of our specific region AND in the default FFXI folder? (make a backup of the original files first!)
    If this works, and that's a big if, the result could be a preset E with confirm and cancel placed on the position we expect them to be.


    We would still be left with the issue of being unable to customize the presets though, there's no workaround to that until SE patches it.
    Personally I'm gonna stay with my temporary workaround until SE releases a fix, but if someone else is feeling optimistic and wants to try this small test then feel free to and post your results!
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #4
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zhronne View Post
    what would happen if we were to go into the Japanese TOOLS folder, copy the xinputdll.dll file that's there, then put it into the TOOLS folder of our specific region AND in the default FFXI folder?
    I tried this. still gives me A=Cancel and B=Confirm.
    if we could just get a copy of the dll files from the Japanese update. sadly I don't know anyone that uses that client but, I get the feeling their xinputdll.dll files are the ones we were supposed to get and our xinputdll.dll files are the ones they were supposed to get
    (0)
    Try to have fun or it isn't worth playing

  5. #5
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Yes I performed the test as well, can confirm your result. Despite using the JP file in both location, I still got the JP layout.
    Still, JP players are getting the western one.

    This suggests me that the game, when Xinput is activated, uses some sort of fixed/hardcoded layout. This fixed layout is swapped for JP and EU/US region, and is hardcoded somewhere else, not in the xinputdll.dll file.
    Now if only we could find WHERE, we could take that file, swap it with our own, and maybe it would get the western layout...
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #6
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Can't believe this still hasn't been fixed or at least acknowledged yet...
    (0)

  7. #7
    Player Alucardx's Avatar
    Join Date
    Mar 2011
    Location
    Bastock
    Posts
    4
    Character
    Drakkul
    World
    Shiva
    Main Class
    WAR Lv 99
    Bump.........and i agree this is really inconvenient i have played this game for years with a controller and there is no way i can play with mouse and kb
    (0)

  8. #8
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Cabalabob View Post
    Can't believe this still hasn't been fixed or at least acknowledged yet...
    it will probably be some sort of silent fix without acknowledgement
    (0)
    Try to have fun or it isn't worth playing

  9. #9
    Player Sp00fer's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Eadmund
    World
    Bahamut
    Main Class
    RUN Lv 1
    After having quit years and years ago, I came back for the free login, realized my PS2 copy no longer has the RAM or whatever to properly play the game, so decided to play the PC version for the first time. I spent all day trying to configure everything properly to replicate the PS2 control scheme, and have been stuck on this controller issue for hours. I thought it was something I was doing wrong until I saw this thread and realized it was a recent problem.

    I'm using a PS3 Dual Shock 3. In the FFXI config under Gamepad Settings, the buttons can be mapped if I don't click "Enable XInput". But I can't get the L2 and R2 buttons to work, and vibration doesn't work ingame either (it works in the Test Gamepad feature). If I enable XInput, L2 and R2 work and the controls are automatically mapped exactly as they were on the PS2, but as has been stated in this topic, Confirm and Cancel are swapped.

    If I disable XInput, what's the easiest way to get L2 and R2 to work? Someone said earlier they had found a way, but didn't go into great detail. Also, is it possible to get the vibration to work as well somehow?
    (0)

  10. #10
    Player KineticSoul's Avatar
    Join Date
    Nov 2015
    Posts
    8
    Character
    Runeth
    World
    Asura
    Main Class
    WHM Lv 21
    I just want to throw my two Gil in and say I have the same problem; I can enable the XInput option in controller config but am unable to change any of the button mappings. I would very much appreciate seeing this fixed.
    (0)

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