Gifts were not intended to be something players need to have when they were first created. Once you came up with the 100 JP category and beyond, they 100% became necessary to play that job. I would say we need some better 2100 gift
That's because some Job gifts are completely NOT "slight adjustments", but job changers.
I.e. they change the way that certain job is played and/or contributes to group play. As such, they become "requirements".
Not sure if they are failing to see this or if they just refuse to acknowledge so that they don't have to feel "forced" to address it. Bit too late to fix it anyway, there's nothing you can do about it honestly, and it's not like Devs can do miracles, they're only human.
And the autumn of life has finally come
with the promise of winter thaw.
I was very surprised and even shocked by the official response here.
The 2100 JP gift is mediocre compared to the progression of 100, 550 and 1200 JP gifts. To call them slight enhancements, when many gifts augment the job in unprecedented ways...I feel like I'm being patronized by a bully.
The 2100 gifts should follow the same progression as previous gifts and be an impactful, meaningful change to the job. (like BLU, BST, RDM, SCH, BLM gifts for example). Let's not also forget that MNK and DNC gifts actually hurt the jobs.
I just don't know what to make of this. I really am at a loss for words here.
Pup is in both boats. The gifts help the job like crazy with additional set points....but hurt anyone who has a mythic. All of the martial artis JP and gifts are just a slap in the face for mythic users who just have to accept the TP loss per hit, as they have no way of 'just equipping less martial arts' as the mythic alone puts us at the cap.
You know what would have been a good master gift? Being able to max out all your job specific merits.
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