
Originally Posted by
bungiefanNA
Making an emulator for different architecture that works at all is hard. Making an emulator that works perfectly enough to compile the necessary code is ridiculously hard. If they were going to go through that expense, remaking the development environment from scratch for use on standard PC architecture would be more reasonable, and they have decided it isn't worth the expense to do that. Thus they have opted to make the game from scratch for mobile platforms, as a new and separate game, which will be more attractive to the market than trying to bring people into an established game over a decade old.
The time that it would have been financially feasible, and that they still had the staff that made the original tools in the first place, was when ToAU released in 2006. They didn't move their development environment then, and the development team started to be replaced in large numbers after that, losing the core knowledge base to make such a change. PS2 was also becoming an obsolete platform with the next generation having been released, so training new people to code for the old platform would be a waste.
So no, they can't keep developing on PS2 development kits even if they wanted, since they aren't made anymore, there's no option to repair them as there are no spare parts stockpiled by Sony, and the last few dozen working ones in the world (not held by private citizens that won't sell them) are in SE's hands. Doing the transition now would be as expensive as making a new game from scratch, which is what they have opted to do with FFXI mobile. It's FFXI in spirit, but it's not the same game, it's a new one in the same setting.
As for leaving us behind doing this, it's really their only choice. Jumping into a "new" game and finding players with characters they've had for 13 years and having the resources that come along with that would break the economy right away, so they can't transfer anything meaningful. One appeal of starting when a game releases is that everyone is at the start of the curve, so you have a chance to get to the top of it. If there are already people way ahead of you on day one, you aren't going to be interested in climbing the curve to try to catch up, especially if they are that far ahead. You tend to just give up in Mario Kart if you get completely lapped by the person in first, there's no hope of catching them, and it's the same mentality here.