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  1. #1
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    The development team is planning to strengthen Relic, Mythic, Empyrean and Ergon weapons once the Aeonic weapons have been implemented.
    (6)
    Colby "Grekumah" Casaccia - Community Team

  2. #2
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Grekumah View Post
    The development team is planning to strengthen Relic, Mythic, Empyrean and Ergon weapons once the Aeonic weapons have been implemented.
    I ask this entirely for clarification. Do you mean to say that when the update which includes the full version of Aeonic weapons is released that RME will be updated at the same time, or that in a later update after Aeonic weapons are released RME will then be updated?

    The "once" leaves me confused as to whether the two will be released simultaneously, or one after the other.
    (0)

  3. #3
    Player
    Join Date
    Feb 2014
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    146
    Quote Originally Posted by Grekumah View Post
    The development team is planning to strengthen Relic, Mythic, Empyrean and Ergon weapons once the Aeonic weapons have been implemented.
    This is good news for RME. I like to make a suggestion if it's not too late. So I hope Akihiko Matsui listen and not make a weapon too powerful that make casual player look bad if they don't own one. Power is fine as long as it's not too powerful.

    Empyrean Weapons = good after math but low DMG on weapons. It be cool if this weapon have high DMG, stats+50 and accuracy.

    Relic Weapon = these weapon need to all have DMG, accuracy 40 and attack 40 instead of accuracy 40 for 1 weapon and the other get attack +40. It be great if it have at least 20 stats and improvement to hidden affect.

    Mythic Weapon = need to have high weapon DMG and their aftermath are good but need improvement. These weapon alienate other player that unlock weapon skills because Mythic get 30% weapon skill damage boost while casual player are left in the dark if they don't have a mythic. I don't think it's fair. Mythic aftermath are already good and I think the 30% weapon skill damage should apply to casual player as well. However, I do not like to see Mythic weapon become useless so it be good with high weapon DMG, stats 20, and longer duration for aftermath.

    Don't forget about Mythic Sword for Blue Mage Grekumah. I think it need Blue Magic Skill, stats and magic damage since many sword have magic damage in current update.

    so anyone else like to make suggestion on what adjustment they like to see for RME? I already made mine but I don't think they listen to me and if they did than it's good or they might do something better than what I suggested. :/ It is up to Akihiko Matusi...
    (0)

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