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  1. #131
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900
    Quote Originally Posted by Jin_Uzuki View Post
    Excellent post Elexia.

    I would say the gear system and lack of depth as far character progression are also the biggest weakness in FFXIV. The gear progression in FFXIV is just so boring and sterile that it's hard to get excited and leads to boring end-game. Every gear ever is essentially the same old gear reskinned with +1 stat vomit.

    In FFXI you are always acquiring new equipment, doing JP, spending merits and every job/sj combination feels like a complete different experience.
    Personally I like the gear progression in FFXIV feels like I am always getting something new and I can see my character doing more damage and getting more hp ect. I like working toward getting new gear and beating the newest raids and how it takes better gear to beat them. I am always doing something in FFXIV.

    After beating the last story mission feels like I am done with FFXI that was the ending.
    (2)

  2. #132
    Player Morovich's Avatar
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    Nov 2011
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    118
    Character
    Krokov
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zumi View Post
    FFXIV has a lot of the same thing, chocobo leveling, chocobo racing / breeding, minion / mount collecting, minion battles, triple traid, gold saucer minigames, gardening, house/room decorating. Both games have a lot of side mini games so what is your point?

    Is there some reason why you can't like both games ? There seems to be a lot of FFXI only players who hate on FFXIV but if you spend some time playing it you can find a lot of stuff to do in it.
    XI gardening and other features you mentioned are so much better then XIV, you get your own Mog Garden (with SoA x-pac), You can buy flowerpots to grow them in your Mog house, you get your own house without paying millions of gil, you can actually raise chocobos from chick to adult, there is no weekly lockout, though there are some things XIV that are nice, racing is better whereas you control the chocobo through the course, the the same old course and such gets old pretty quick, and you can obtain different mounts and pets in-game (though idk why we cant use pets in dungeons) and of course the mini games and TT card game.

    As one of the previous posters said though when you see threads like Show your <race>, Best glamour, next top model, marriage partner hook-up etc. alot of players care more bout looks/graphics then actual gameplay. FFXI is more involved and draws you in now I will say the HW was good and well done and its not over yet but it can't top FFXI.
    (0)

  3. #133
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Zumi View Post
    Personally I like the gear progression in FFXIV feels like I am always getting something new and I can see my character doing more damage and getting more hp ect. I like working toward getting new gear and beating the newest raids and how it takes better gear to beat them. I am always doing something in FFXIV.

    After beating the last story mission feels like I am done with FFXI that was the ending.
    This is how I feel in XI when I'm done with reforging my AF sets, finishing my ultimate weapons. Augmenting my skirmish gear and so on. You can't say XI isn't the same way in terms of getting stronger, because especially now with job points and such you get ungodly strong if you put in the time and effort.

    In XIV I can fart around in Diadem and become OP if I get lucky on 210 drops without having to touch actual raid content. The fact you can get stronger...without having to do most of the content...is absurdly broken no matter how you slice it. In XI, that's all you were working for: Gearsets. In XIV..you can sure, then after the next update when all that gear is useless, the treadmill continues. Even the broken 1.0/1.23 had better gear depth and progression. I loved the concept of materia because you could customize the gear how you seen fit, in ARR/HW? You need it to MAKE UP for a lack of a stat or because they flood your every gear option with Parry or Skill Speed...OR BOTH!

    So while we're still in HW, we'll see how things go - but XI may be older and "over" XIV is designed in the most minimalist way possible. I mean..there's more depth and complexity in Maplestory. It's all well and good to design with new players or returning players in mind - but what about your concurrent players? You know the ones who will be done with a patch content within a week of even casual play because your content based is designed around people who don't play?

    Considering the cross over event XIV only players liked, they should do something more permanent and add XI style content as side instances, something challenging, something actually rewarding. Rather than Fates.
    (3)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #134
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    11,096
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The collecting stones / elixirs / etc in XI to upgrade your gear makes the progression almost as linear, with the main difference being the hassle. XI has a gear covering mechanic now, so I can wear whatever I want, which means I have reason to keep my loot even after I replace it. Prior to style lock and audolin gear, I might be stuck wearing the same gear for YEARS. Playing for so long and not finding an upgrade or enhancement takes some of the excitement out of loot. But that's just my personal taste. I'm not saying there's anything wrong with other methods.

    In XIV I can fart around in Diadem and become OP if I get lucky on 210 drops without having to touch actual raid content.
    You have to be extraordinarily lucky to find items that are better than the raid gear available.

    Gear is not useless when you find an upgrade, as it expands your wardrobe. Many people put a ton of effort into customizing their appearance, so it might sound stupid to you but it's important to many people. It might be a "treadmill", but I prefer it to having to keep every single peice of loot handy on my character and make 45 macros to use to swap 70+ peices of gear on for seconds at a time. I'd rather just unlock a permanent benefit than have to do that. If I don't need to wear an item except for a split second, why can't I just find a consumable item that says "Use to gain the trait "Extra damage against monsters when using XYZ ability." ?

    Some people seem to relish it, and I'm not knocking them, but the inventory management is the part of this game that I like the least. Imagine if they let you change jobs almost anywhere in the world as in XIV... you wouldn't be able to do it. No, you'd have to go back to your mog hosue anyway and spend 15-20 minutes swapping gear around in your inventory, maybe logging off onto 3 or 4 mules to gather up everything you need. The only reason I don't have this problem is I only play a few jobs, and they can function quite well without half a dozen different gear sets.

    But we are destined to clash for all time because we are so wholly opposed, it seems like. Personally, I respect those who choose not to like something, even though I may strongly disagree with their stance. However I find that on the other side, I just get hated on or get treated as "the enemy" for liking what you don't like.
    (2)
    Last edited by Alhanelem; 11-19-2015 at 01:38 AM.

  5. #135
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,096
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Incorrect - I have options.
    Sorry, but it's not incorrect. You do have options, but you keep doing the upgrades/rerolls until you find the highest stats possible. And what happens when I use airlixirs on delve gear? the stats increase. Yes, I have a choice of 3 paths, but I make that decision at the beginning. When I spend airlixirs, the stats increase- they don't transform into a sidegrade.

    Point Proven: The gear is useless, except for...Glamour!
    Point Disproven! If it's useful to someone for something, it's by definition not useless! Who are you to judge and say that glamour isn't important? Many people highly value the ability to customize and change their appearance to suit their moods. I would like to add that I very often see Party Finder listings for people wanting to farm battles for mounts or glamour. There is a very clear demand for this, so for you to say it's useless is insulting to those people.

    Again, I still prefer it over FFXI, where I have to carry too many items to count to be fully effective on my jobs, and spend sometimes 15-20 minutes or more swapping gear around befiore I play content! It really confuses me why people find this fun, spending more time managing their inventory than actually playing the game, which is why, where possible, I try to find the best all-around items I can find and only have swaps for things that are absolutely essential.


    I love FFXI and I'm still playing it. Having said that however, inventory management is NOT one of the reasons why I love it. I love the game because of its strong storylines and the overall flavor of the world itself. It grew on me for more than 10 years, to the point that no matter what other game I ever play, it will always have a place. A game has an effect on you after so long. Will FFXIV do that to me as well? I don't know. It's definitely possible, but only time will tell.

    There you go - Every problem solved. Get off the "Base Stat/Secondary (Crit/Det/SSSpeed/Parry)" only gear design, make gear actually attractive statistically and you don't have to worry. They did it before and it worked fine in XIV, instead they went the current route in order to "not confuse the new player", he even said during beta they're getting rid of shell because having to manage 2 buff spells is "needlessly complex."
    I don't really need gear to have fancy effects on it for it to be "statistically attractive." All I need is for it to be an upgrade, and one that I can measure.

    Take for example the dungeon drops - Why not...make them the appropriate ilvl? Why always an ilvl no one needs or will be caught dead wearing because you can already get higher ilvl far easier and faster?
    The thing is, people do need them. You and I might not because we're hardcore players, but people that don't play for as long or as many days a week do not min-max their characters every patch. For them, the dungeon gears are upgrades. For them, the content is relevant. Contrary to what most endgamers think, Most players in any MMO (except possibly FFXI after so many years, but it was true earlier on) MMO are casual and do not play for several hours every day or almost every day. Hardcore players are a minority in nearly every videogame in existence.

    but where's all the relevant content systems in the game? Gameplay?
    All over the place? The gameplay is all there? I didn't have any trouble finding it. Fun topics on a forum board doesn't in any way reflect the gameplay or content or percieved lack thereof. It's just people having fun on a forum. It's pretty wild to assume that they're doing fun things on a forum because they're not having fun in the game. If they weren't having fun in the game, they wouldn't be playing the game OR posting on the forums.

    In the end, what we have here is a lot of subjective stuff that some people will like and some people will not. I can never change your mind, and you will likely never change mine. What we have are opinions and they aren't right or wrong.
    (1)
    Last edited by Alhanelem; 11-19-2015 at 03:40 AM.

  6. #136
    Player Angemon's Avatar
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    Oct 2015
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    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    But we are destined to clash for all time because we are so wholly opposed, it seems like. Personally, I respect those who choose not to like something, even though I may strongly disagree with their stance. However I find that on the other side, I just get hated on or get treated as "the enemy" for liking what you don't like.
    It's because anytime XIV is mentioned you have to jump to the cause and say something, its an FFXI forum not FFXIV. That is the major difference I don't think you are seeing, nobody really cares for the XIV opinions here. It seems you think yourself a victim defending against the XI brigade but you seem to love these arguments and report anyone that disagree, /shrug.
    (3)
    Last edited by Angemon; 11-19-2015 at 04:41 AM.

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