No more derivative than XI's lore. What fantasy story concept HASN'T been done before in a game? Personally other than a certain section of the main scenario mentioned below, I found the story to be quite compelling. Long story short, this is a matter of opinion. I disagree with but respect yours.FFXIV lore and story are pretty abyssal, they feel incredibly derivative,
The lore is incorpoated into the game. I don't even understand what you're trying to get at here.It doesn't help that the lore exist in a bubble and the developers don't care to incorporate it into the game.
I really don't think we're playing the same game. I can't find these overabundant sex jokes.couldn't resist shoving sex jokes every 5 NPC or so.
Lots of XIV quests also offer nice story arcs. You must not have played them.FFXI quests may be poinless, but a lot of 'em actually offered nice story-arcs.
This isn't to say that the story/lore isn't without flaw. There are things I shin should have been handled differently, particularly there' are some situations in the main scenario where the player character acts in a cutscene in such a way that is different from what any sensible person would do, and the story only works because of it. That could have been done better. Yes, there are some fetch quests that don't advance the lore of the area, but there are plenty of such quests in XI as well.
Every class and job in XIV (including the crafting/gathering ones) has a story arc, and those arcs also continued in the expansion. in FFXI, after you did the AF quests, that was it. They never expanded on them, not directly at least.

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