XI is a 14 year old game and is unable to use modern tech to its advantage like XIV can. Compare Seekers of Adoulin expansion and everything it brought vs Heavensward, a 14 year old game brought about a LOT more changes to its core than a 4 year old game made with new gen tech. Does that make sense? The difference between 2.0 and 3.0 is barely noticeable outside of flying. XI has certainly been innovating for an old game with its capabilities, it could have been even more if it's own DEVs/company didn't give up on it (at least on PC platform.) The difference between pre-Adoulin and post-Adoulin is huge, don't even pretend XI hasn't innovated at all. Heavensward has been out for almost 5 months now? When Adoulin was out that long we had systems in place that weren't even seen before (ileve, Delve, Colonization, new jobs.) You can't really count fluff mini-games as content, otherwise Monstrosity is conveniently missing from your content examples.How many brand new contents get added in every XI patch?
All I'm saying is that XI hasn't been innovating any more than XIV has, so it's not a fair criticism. The lords of verminion thing is all new as well, so its not fair to say "one thing."
You say that but I only left my opinion on what I felt, you decided to challenge my OPINION with your own opinion. So maybe you did want to turn this into some kind of contest in defense of XIV. I've stated multiple times that it just didn't work for me, yet I guess you felt my opinions were wrong.Different XIV bosses are different in structure as well, so this not a reasonable argument. Adding new high tier battles and adding new hard mode bosses is the exact same thing. They are directly analogous. Sinister Reign is just another BCNM, akin to adding a new primal or other boss.
I really don't and didn't want to get into a this game or that game is better crapping contest, because the fact is, both games are good in their own ways. But their development patterns are more similar than people seem to realize.
What do I need to look at objectively? Are you trying to change my opinion of XIV for some reason? I just don't like it and stated my reasons but you are trying to make them seem wrong. I do think its still true in FFXI, we still use old items from lv75 cap/beyond and very few items get completely destroyed by new ones in the recent updates. I think a middle ground is fine (which I feel current XI has) but the way XIV goes about it just doesn't sit well with me, I guess that is the WoW model? I'm not sure since i never really played it but that was another reason I disliked it. You do dungeons and make sure you cap every single week, just so they can uncap the tomes/drops and put them in dungeons. If you don't do the highest tier content (coil or savage alex) there is 0 point in trying to be the best because all that gear really doesn't do much.This isn't really all that true even in XI anymore. But I also don't understand the appeal of really old items staying relevant. Personally, after playing a game for years, I would hope that I'd find upgrades and change my appearance and stats over time. Even in the 75 days this wasn't completely true, there was still some stat creep, it just happened slowly. We were a lot more powerful late in Treasures than we were in ROTZ, and not just in sidegrades.
Set aside the "push people" conspiracy theories and resentment for just a moment and try to look at this objectively.