How many brand new contents get added in every XI patch?I don't see how you can say "far from it" when they are basically adding ONE thing that is different
All I'm saying is that XI hasn't been innovating any more than XIV has, so it's not a fair criticism. The lords of verminion thing is all new as well, so its not fair to say "one thing."
Different XIV bosses are different in structure as well, so this not a reasonable argument. Adding new high tier battles and adding new hard mode bosses is the exact same thing. They are directly analogous. Sinister Reign is just another BCNM, akin to adding a new primal or other boss.Sinister Reign and High-Tier battles are different in structure
I really don't and didn't want to get into a this game or that game is better crapping contest, because the fact is, both games are good in their own ways. But their development patterns are more similar than people seem to realize.
This isn't really all that true even in XI anymore. But I also don't understand the appeal of really old items staying relevant. Personally, after playing a game for years, I would hope that I'd find upgrades and change my appearance and stats over time. Even in the 75 days this wasn't completely true, there was still some stat creep, it just happened slowly. We were a lot more powerful late in Treasures than we were in ROTZ, and not just in sidegrades.At least they all offer rewards that are relevant and stay that way.
Set aside the "push people" conspiracy theories and resentment for just a moment and try to look at this objectively.