I don't see how you can say "far from it" when they are basically adding ONE thing that is different (which, is it really different? It seems like hunts ver 2.0 with some gathering aspects) I personally feel all the stuff they are coming out with is the same as always, two new dungeons to spam endlessly on roulette for tomes which will get boring after the 2nd time of doing it and another crystal tower like event. The dungeons are the same setup every single time, fodder mobs > boss > fodder mobs > boss. Nothing different or unique to them. The combat system itself along with gear itemization is BORING (to me, I'm not speaking for everyone.) If there was a point to the gear aside from glamour and it had some longevity, I guess it would be ok. The fact its demolished next major update makes me not even want to attempt to spam those dungeons. Like I said earlier it just doesn't work for me.
To your comment on XI content being all the same, I don't think I can agree there. Sinister Reign and High-Tier battles are different in structure (one has waves of bosses which progressively get harder with diff mechanics, another is a familiar old-world boss with similar mechanics to original and different loot distribution.) It would be like saying it's the same because you kill a monster, well that is any kind of content I guess? At least they all offer rewards that are relevant and stay that way. The itemization and battle system is much better for me which makes it more fun.