not expecting anything but a minion or two tbh. would be cool if the ffxiv dev team awarded the ffxi af armors for jobs in both xi-xiv
not expecting anything but a minion or two tbh. would be cool if the ffxiv dev team awarded the ffxi af armors for jobs in both xi-xiv
XI is a 14 year old game and is unable to use modern tech to its advantage like XIV can. Compare Seekers of Adoulin expansion and everything it brought vs Heavensward, a 14 year old game brought about a LOT more changes to its core than a 4 year old game made with new gen tech. Does that make sense? The difference between 2.0 and 3.0 is barely noticeable outside of flying. XI has certainly been innovating for an old game with its capabilities, it could have been even more if it's own DEVs/company didn't give up on it (at least on PC platform.) The difference between pre-Adoulin and post-Adoulin is huge, don't even pretend XI hasn't innovated at all. Heavensward has been out for almost 5 months now? When Adoulin was out that long we had systems in place that weren't even seen before (ileve, Delve, Colonization, new jobs.) You can't really count fluff mini-games as content, otherwise Monstrosity is conveniently missing from your content examples.How many brand new contents get added in every XI patch?
All I'm saying is that XI hasn't been innovating any more than XIV has, so it's not a fair criticism. The lords of verminion thing is all new as well, so its not fair to say "one thing."
You say that but I only left my opinion on what I felt, you decided to challenge my OPINION with your own opinion. So maybe you did want to turn this into some kind of contest in defense of XIV. I've stated multiple times that it just didn't work for me, yet I guess you felt my opinions were wrong.Different XIV bosses are different in structure as well, so this not a reasonable argument. Adding new high tier battles and adding new hard mode bosses is the exact same thing. They are directly analogous. Sinister Reign is just another BCNM, akin to adding a new primal or other boss.
I really don't and didn't want to get into a this game or that game is better crapping contest, because the fact is, both games are good in their own ways. But their development patterns are more similar than people seem to realize.
What do I need to look at objectively? Are you trying to change my opinion of XIV for some reason? I just don't like it and stated my reasons but you are trying to make them seem wrong. I do think its still true in FFXI, we still use old items from lv75 cap/beyond and very few items get completely destroyed by new ones in the recent updates. I think a middle ground is fine (which I feel current XI has) but the way XIV goes about it just doesn't sit well with me, I guess that is the WoW model? I'm not sure since i never really played it but that was another reason I disliked it. You do dungeons and make sure you cap every single week, just so they can uncap the tomes/drops and put them in dungeons. If you don't do the highest tier content (coil or savage alex) there is 0 point in trying to be the best because all that gear really doesn't do much.This isn't really all that true even in XI anymore. But I also don't understand the appeal of really old items staying relevant. Personally, after playing a game for years, I would hope that I'd find upgrades and change my appearance and stats over time. Even in the 75 days this wasn't completely true, there was still some stat creep, it just happened slowly. We were a lot more powerful late in Treasures than we were in ROTZ, and not just in sidegrades.
Set aside the "push people" conspiracy theories and resentment for just a moment and try to look at this objectively.
FFXIV is a full-time FFXI crossover event anyway with all the models and stuff taken from here
Sadly they forgot to take quality and originality along.
That's the the thing about opinions. People don't always agree with them. I didn't declare you "wrong", I disagreed with you, and there's a difference.yet I guess you felt my opinions were wrong.
FFXIV is a full-time FFXI crossover event anyway with all the models and stuff taken from here
Sadly they forgot to take quality and originality along.
FFXI borrowed tons of stuff from Everquest and other early MMOs, so it's not original.
As for the quality? Maybe you just forgot to put your glasses on, because it's there...
No. If there's one thing i've learned about forums, is it's you can never change anybody's opinion on anything. However, your opinion is based on assertions you're making that simply aren't true. You're of course welcome to keep whatever opinion you want, I"m just pointing out that your opinion is based on flawed reasoning. As for an example,Are you trying to change my opinion of XIV for some reason?
SOA added new areas. It basically borrowed the FATE system from FFXIV.It added new areas. New boss battles. It added more storylines. It added new raid content. Heavensward did all these things too, minus the borrowing FATEs part. It's not fair for you to say XI innovated while XIV didn't. Both expansions added basically all the same new things.The difference between 2.0 and 3.0 is barely noticeable outside of flying. XI has certainly been innovating for an old game with its capabilities
There's a difference between not liking something and bashing it. This is a bashing thread. There's no objective criticism in it.
I love XI, and have sung its praises all over I'm sitll playing it now, as I write this post. I consider both to be great games. I do however find it difficult to express this when people spend so much energy bashing another game I just so happen to like as well. I'm just sick of these hate threads. I even get this funny feeling people think I"m here to bash XI, but I'm not. I'm PLAYING IT RIGHT NOW. I think that says something about its allure.
Last edited by Alhanelem; 10-27-2015 at 01:39 AM.
SOA added:
- New areas.
- ilvl upgrades.
- Lair/Colonization/Wildskeeper Reives, which drop useful capes and items tied to Skirmishes.
- Skirmishes/Alluvion Skirmishes with a different goal in each zone and several levels of difficulty, along with several augmentable sets.
- Delve and Delve NMs in the new areas with accessories and augmentable sets.
- Mog Garden.
- Coalition Assignments.
- Incursion.
- Sinister Reign.
- Vagary.
- Job points/gifts.
HW added:
- Flying.
- New empty areas with Hunts and fetch quests (same as ARR) and FATEs to get minions, glamours and bot for some exp.
- Several dungeons, useless drops except for glamour, useless when you're level 60 (same as ARR). But you will probably have to do them again for the next "relics".
- Bismarck/Ravana, already useless (same as Ifrit/Titan/Shiva/Leviathan/Ramuh/Garuda in ARR).
- Alex and Alex Savage (same as Bahamut in ARR).
- New tomestones (same as ARR).
- Company Workshop (new!).
- Minion fights (wtf?).
- Void Ark (same as Crystal Tower in ARR).
- Exploratory Missions (probably another spamfest).
There is a difference between borrowing ideas and copying everything straight from other games all the while pretending that you've been working your a** off for years. And ironically, making it worse than what it is on the games the ideas have been stolen from. FFXIV doesn't bring anything new to the table. At least they get to have some cool-looking mobs on FFXIV, because the ones that are not borrowed from FFXI (mainly, but other FF too) look terrible.
FFXI is indeed inspired by Everquest but it has its own soul and essence and for playing Everquest I can tell you that FFXI brought many new and original things.
Even RoV, a free final addon, brings more things than HW. And considering they want to release an extension each year on FFXIV, I doubt HW has a lot to offer anyway. It's all about easy money-woney.
Last edited by Vanfrano; 10-27-2015 at 02:15 AM.
Your post is loaded with so much bias, it's insulting. But hey, let's play this game. Since you failed to add any cynical criticisms to the FFXI bullet points, I threw some in (Even though I actually enjoy it all in spite of this).
I might not have even responded if you didn't add spin to each line and merely listed the contents.
SOA added:
- New areas. Like every expansion for every MMO in existence.
- ilvl upgrades. HW did this too.
- Lair/Colonization/Wildskeeper Reives, which are exactly like FFXIV's FATEs. Copied straight out of that.
- Skirmishes/Alluvion Skirmishes with a different goal in each zone and several levels of difficulty, along with several augmentable sets. - Probably the most unique addition. I'll give it that, but the gear upgrade system is complex, tedious, and would go on to be copied for other new contents as well, each with their own unique -lixir or -stone type currency for upgrades. Same content, different coat of paint.
- Delve and Delve NMs in the new areas with accessories and augmentable sets. Delve is /was SOA's endgame raid. it's analogous to FFXIV and coil / Alexander, perhaps with more non-boss complexity.
- Mog Garden. I entered the mog garden once and pretty much forgot about it. It's a new feature so I'll give credit where it's due though.
- Coalition Assignments- Fancy name for fetch quests / go there and do this quests.
- Incursion. Too similar to other added battle content to be considered its own thing.
- Sinister Reign. It's just a BCNM, why are we painting this like it's unique content?
- Vagary. Another endgame raid.
- Job points/gifts. The biggest grind in the history of gaming. However, not without its merits.
Heavensward added
- Flight (You say this like there's something wrong with that)
- New empty areas with Hunts and fetch quests (same as ARR) and FATEs to get minions, glamours and bot for some exp. -You couldn't load any more bias in this if you tried. They're no more or less "empty" than the new areas in XI.
- Several dungeons, useless drops except for glamour, useless when you're level 60 (same as ARR). But you will probably have to do them again for the next "relics". - Dungeon drops have use that goes far beyond what you say. But this is no different than SOA's battle content, each of which uses similar kinds of drop/upgrade systems with stones, stones +1 and stones +2.
- Bismarck/Ravana, already useless (same as Ifrit/Titan/Shiva/Leviathan/Ramuh/Garuda in ARR). - Fair, but many added boss fights since SoA are mostly useless as well except for dropping Rem Tale pages, which you can get from ANY high tier boss fight, not any one in particular.
- Alex and Alex Savage (same as Bahamut in ARR). Just like new high tier missions in XI are the same as the originals
- New tomestones (same as ARR). - Fair comment, but SoA has added a bunch of new endgame currencies too, and they're all event specific, whereas tomestones can be earned from a variety of sources.
- Company Workshop (new!).
- Minion fights (wtf?). Just because you can't come up with something objective to say doesn't mean it's not new content
- Void Ark (same as Crystal Tower in ARR) - Same in purpose only. Hello bias!
- Exploratory Missions (probably another spamfest). Nope. This is actually just the precursor to the:
- brand new airship content, that takes you to new open world locations in a manner similar to the current Dynamis system.
- You also forgot a new PvP battle, but I don't blame you for that because PvP in XI has been long since dead.
They definitely have stuck a lot to familiar in HW, but so has FFXI. While I do understand people not caring for the carrot on a stick, that's not what this was about- You were simply listing features added, but you had to throw your bias into it by adding negative spin to anything about XIV and positive spin to anything about XI.
No, it doesn't. All it brings is a new story and making old content easier. To compare that to an entire expansion is ludicrous.Even RoV, a free final addon, brings more things than HW.
If you haven't played it, you don't know. It has tons to offer. Maybe not to you personally, since you're so biased against it.I doubt HW has a lot to offer anyway.
-edit- Sigh.You're trolling me, and I fell for it. I can't change your FFXIV resentment. OP, I'm sorry that this thread derailed into an FFXIV bashing thread.
Last edited by Alhanelem; 10-27-2015 at 04:04 AM.
Player
You wouldn't have said something like that if you had bought and played it. How can you merely "doubt" if you've actually played it? You should know for sure what you think by that point.
Also, I would have had little to say as well if you kept the spin out of your list.
What bugged me the most in this thread isn't even this debate. it's that this thread came out right as the live letter was going on. It was called a collaboration event, which implies they're working with the XI team. It's highly probable that there will also be something happening over here, but everyone is assuming that it isn't the case.
Also announced in the live letter was a major change for materia and crafting. They've announced that crafted stuff is going to be "good" again, and that dungeon/raid etc. drops will now allow materia. This is actually a pretty big deal, because historically, crafted stuff was mostly useless except for glamour, and raid drops had no customization (probably my biggest gripe.)
(Actually the funny part about the above is since 3.0, ive seen RMT spammers selling crafted gear for real money in addition to gil, even though few people would buy it)
Last edited by Alhanelem; 10-27-2015 at 07:25 AM.
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