It has to do with game lore. RUN and GEO did not exist back in the crystal war era [(possible spoilers?)i.e., the allied forces Hydra Corps, wielding the brand spanking new relic gear that was supposed to turn the tide against the Shadowlord, didn't have representatives for RUN or GEO. Similarly, there were no RUN or GEO back in ancient Aht Urgan so they had no mythic weapons stored in the royal treasury. Similarly, there were no RUN or GEO in the lands we get to visit in the abyssea dimension, so they have no empyrean gear]. The game devs are not about to suddenly make these weapons available to other jobs when they can't find a logical excuse (per game lore) for why they would have them. Yes it sucks for those jobs, but at least we got ergons, and at least we are on the new Aeonic weapons, which also have new weaponskills with new skillchain properties. And yes, it sucks to have to obtain difficult-to-get weapons as the only way to play your job the way it was meant to, but we accepted that when they released Epeolatry.
You aren't meant to 'block' with that "massive hunk of metal", you are meant to 'parry' with it, which means escaping the hit completely. So yes, to make this clear, the devs really should have given us foil-type rapiers instead of massive great swords, but I guess they needed a job to make GS experts, since they already had several that could use regular swords well. But since we are now saddled with using GS, we cannot 'lore-wise' be expected to be shield experts (which is redundant anyway since plds already serve that purpose). The problem is that the cap on 'chance to successfully block with a shield' is much higher than the 'chance to successfully parry', so we are never going to be able to "mass tank" a horde of mobs while afk, like pld can. We still expect to get hit, and we have to compensate for that with as much turtle gear as we can, which gets in the way of being able to do effective melee damage.
You seem to acknowledge the RUN aren't meant to be dd, but seem to hope that we can still be a good dd-tank hybrid. I would just give up on that idea. You aren't going to be keeping hate with dd damage, and even if you could, at some point all the dds will be at the top of the mob's hate list, and then what? Your JA's are actually pretty good at generating enmity (and you have more options here than pld does), but you do have to constantly be using them, as well as flash, foil and crusade. You can't be like a pld who just sits back and hits a cure or flash macro now and then. RUN takes work, and you have to pay attention, but keeping hate should not be an issue (or maybe you need to macro in more enmity gear?).
As for you other suggestions, since we already have Epeolatry available to cap us at 75% PDT, I don't see them letting us go much higher over that (perhaps as our final job point gift, but probably not over 5%. They weren't even willing to let the prototype vocane ring augment of pdtII -3% go through, and changed it because they thought it would be too OP. On the plus side, RUN is still getting some love on other fronts, with the way magic bursting strats are being favored. Rayke and Gambit alone seem to be reasons to invite us to endgame events, now.


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