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  1. #1
    Player Vashkoda's Avatar
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    Mar 2011
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    58
    Character
    Vashkoda
    World
    Bismarck
    Main Class
    THF Lv 99
    Quote Originally Posted by cengeal View Post
    One glaring issue is the availability of "ultimate" weapons. PLD has access to three relic weapons, 3 empyrean weapons, and one mythic weapon. In comparison, RUN has access to one Ergon weapon (which are still more difficult to make than all 3 R/M/E's). Now granted you won't see a PLD put on a Ragnarok or Caladbolg for tanking, but that's not the point. PLD has access to more "ultimate" Great Swords than RUN does, despite RUN having a higher rating in it. RUN also has a higher sword skill than PLD has a Great Sword skill. Because RUN is (along with GEO) the youngest job in the game, it gets seriously shafted about weapon availability. I fail to see how adding RUN to Ragnarok and Caladbolg would "break" the job.
    It has to do with game lore. RUN and GEO did not exist back in the crystal war era [(possible spoilers?)i.e., the allied forces Hydra Corps, wielding the brand spanking new relic gear that was supposed to turn the tide against the Shadowlord, didn't have representatives for RUN or GEO. Similarly, there were no RUN or GEO back in ancient Aht Urgan so they had no mythic weapons stored in the royal treasury. Similarly, there were no RUN or GEO in the lands we get to visit in the abyssea dimension, so they have no empyrean gear]. The game devs are not about to suddenly make these weapons available to other jobs when they can't find a logical excuse (per game lore) for why they would have them. Yes it sucks for those jobs, but at least we got ergons, and at least we are on the new Aeonic weapons, which also have new weaponskills with new skillchain properties. And yes, it sucks to have to obtain difficult-to-get weapons as the only way to play your job the way it was meant to, but we accepted that when they released Epeolatry.

    Quote Originally Posted by hakrev View Post
    I have to agree, Great Swords for RUN's are not working like they should. Great Axe does more damage than great swords on RUN, even with the much lower skill rating because great axes are simply better balanced and time was put into them to be awesome during the warrior glory days. I think the main problem is that you have this massive hunk of metal, that is great sword, and yet you can't even block with it. I suggest a multi-block ability that stacks up and causes rune-based enfeebling to the enemy upon them hitting you.
    You aren't meant to 'block' with that "massive hunk of metal", you are meant to 'parry' with it, which means escaping the hit completely. So yes, to make this clear, the devs really should have given us foil-type rapiers instead of massive great swords, but I guess they needed a job to make GS experts, since they already had several that could use regular swords well. But since we are now saddled with using GS, we cannot 'lore-wise' be expected to be shield experts (which is redundant anyway since plds already serve that purpose). The problem is that the cap on 'chance to successfully block with a shield' is much higher than the 'chance to successfully parry', so we are never going to be able to "mass tank" a horde of mobs while afk, like pld can. We still expect to get hit, and we have to compensate for that with as much turtle gear as we can, which gets in the way of being able to do effective melee damage.

    Quote Originally Posted by hakrev View Post
    It's highly silly that we have to solely rely on our subjob to actually do our main job. Can we voke or do anything like that to generate enmity after a strong DD enmity strike? No (Flash and vallation are NOT enough to keep hate after a single DD strike). Can we block any sort of physical damage naturally with job abilities or spells? Yes...but only 30ish damage from phalanx. Stoneskin + blink I wouldn't count here because in any meaningful fight the main target is hitting you too fast with abilities for you to even get either of these off after they initially wear off. Can we DD enough to keep hate with a great sword? No, you should change your weapon from your best skill weapon to something a little more sub-par to DD at all and even then you will suck.
    You seem to acknowledge the RUN aren't meant to be dd, but seem to hope that we can still be a good dd-tank hybrid. I would just give up on that idea. You aren't going to be keeping hate with dd damage, and even if you could, at some point all the dds will be at the top of the mob's hate list, and then what? Your JA's are actually pretty good at generating enmity (and you have more options here than pld does), but you do have to constantly be using them, as well as flash, foil and crusade. You can't be like a pld who just sits back and hits a cure or flash macro now and then. RUN takes work, and you have to pay attention, but keeping hate should not be an issue (or maybe you need to macro in more enmity gear?).

    As for you other suggestions, since we already have Epeolatry available to cap us at 75% PDT, I don't see them letting us go much higher over that (perhaps as our final job point gift, but probably not over 5%. They weren't even willing to let the prototype vocane ring augment of pdtII -3% go through, and changed it because they thought it would be too OP. On the plus side, RUN is still getting some love on other fronts, with the way magic bursting strats are being favored. Rayke and Gambit alone seem to be reasons to invite us to endgame events, now.
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  2. #2
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    Jul 2011
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    Quote Originally Posted by Vashkoda View Post
    It has to do with game lore. RUN and GEO did not exist back in the crystal war era [(possible spoilers?)i.e., the allied forces Hydra Corps, wielding the brand spanking new relic gear that was supposed to turn the tide against the Shadowlord, didn't have representatives for RUN or GEO. Similarly, there were no RUN or GEO back in ancient Aht Urgan so they had no mythic weapons stored in the royal treasury. Similarly, there were no RUN or GEO in the lands we get to visit in the abyssea dimension, so they have no empyrean gear]. The game devs are not about to suddenly make these weapons available to other jobs when they can't find a logical excuse (per game lore) for why they would have them. Yes it sucks for those jobs, but at least we got ergons, and at least we are on the new Aeonic weapons, which also have new weaponskills with new skillchain properties. And yes, it sucks to have to obtain difficult-to-get weapons as the only way to play your job the way it was meant to, but we accepted that when they released Epeolatry.
    Ergons are mythic equivalents, so I am not bothered by there being no mythics in ToAU for RUN and GEO. As far as SE not wanting to do this for the sake of game lore, I think that's just a great excuse for them to do nothing. Game Lore wise, it makes absolutely no sense for Rune Fencer, the master of the great sword, to be able to use less "ultimate" great swords than Paladin, a job that can merely use Great Swords.

    Secondly, I would not say that Ergons are "difficult" to get. They are highly time consuming, obnoxiously expensive (moreso than Mythics and Relics, not sure about Empyreans), and have a lot of requirements. And I do not accept that I should need it to play the job the way it was meant to be played. If you say that about AF/Relic/Emp armor, then I can accept that it. But when these weapons become the expected norm and you can't reach that norm without it, it's bad game design.

    Finally, I have one more issue, that maybe I am wrong about. Were Blue Mages, Corsairs, and Puppetmasters represented by the Hydra Corps? Granted they are not on relic weapons, but they do have relic equipment that drops there. I also don't think there were any Dancer or Scholar weapons stored in the Aht Urgan treasure vault, but again, I may be mistaken. If I'm wrong, then no harm done. But if I'm right, then there is an enormous break from precedent to have done that for those jobs but not for RUN and GEO.
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  3. #3
    Player dasva's Avatar
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    Jul 2012
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    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by cengeal View Post
    Ergons are mythic equivalents, so I am not bothered by there being no mythics in ToAU for RUN and GEO. As far as SE not wanting to do this for the sake of game lore, I think that's just a great excuse for them to do nothing. Game Lore wise, it makes absolutely no sense for Rune Fencer, the master of the great sword, to be able to use less "ultimate" great swords than Paladin, a job that can merely use Great Swords.

    Secondly, I would not say that Ergons are "difficult" to get. They are highly time consuming, obnoxiously expensive (moreso than Mythics and Relics, not sure about Empyreans), and have a lot of requirements. And I do not accept that I should need it to play the job the way it was meant to be played. If you say that about AF/Relic/Emp armor, then I can accept that it. But when these weapons become the expected norm and you can't reach that norm without it, it's bad game design.


    Finally, I have one more issue, that maybe I am wrong about. Were Blue Mages, Corsairs, and Puppetmasters represented by the Hydra Corps? Granted they are not on relic weapons, but they do have relic equipment that drops there. I also don't think there were any Dancer or Scholar weapons stored in the Aht Urgan treasure vault, but again, I may be mistaken. If I'm wrong, then no harm done. But if I'm right, then there is an enormous break from precedent to have done that for those jobs but not for RUN and GEO.
    As far as rmes go they haven't retroactively added anyone to them so it's not like it's a new thing. It's just the newest jobs get hit the hardest. That said if they are really going for the ergon is equivalent to mythic they should have gone with the full bit. Ie all the generic stats that mythics ergons should as well... ie give us the hidden ws boost!

    They weren't in the hydra corps as far as I know which is probably a part of why they didn't do the weapons. Those were fairly lore specific ultimate pieces for them. But those jobs did exist in the past so it wouldn't be too much of a stretch for armor.

    As far mythics I don't think those and the stories behind them were added until dnc and sch came out and I don't think a full listing was came out before then so it's not like they had to change it. I believe this was the first announcement on it
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    Last edited by dasva; 11-07-2015 at 05:40 PM.

  4. #4
    Player Vashkoda's Avatar
    Join Date
    Mar 2011
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    58
    Character
    Vashkoda
    World
    Bismarck
    Main Class
    THF Lv 99
    Quote Originally Posted by cengeal View Post
    Secondly, I would not say that Ergons are "difficult" to get. They are highly time consuming, obnoxiously expensive (moreso than Mythics and Relics, not sure about Empyreans), and have a lot of requirements. ... But when these weapons become the expected norm and you can't reach that norm without it, it's bad game design.
    I think all players would agree that it's obnoxious, but at least they gave us some kind of solution to work towards. They could have just left us with aettir and called it "fixed". And we still don't know what the Aeonic weapons will be like (although they will likely be even more obnoxious to obtain).

    Quote Originally Posted by cengeal View Post
    Were Blue Mages, Corsairs, and Puppetmasters represented by the Hydra Corps? Granted they are not on relic weapons, but they do have relic equipment that drops there. I also don't think there were any Dancer or Scholar weapons stored in the Aht Urgan treasure vault, but again, I may be mistaken. If I'm wrong, then no harm done. But if I'm right, then there is an enormous break from precedent to have done that for those jobs but not for RUN and GEO.
    [random spoilers to follow] BLU, COR and PUP jobs existed in the expansion before WotG, which is where we got the backstory for the Hydra Corps, yet I don't remember seeing those jobs mentioned in that storyline. There were no ToAU job hydra mobs added to Dynamis when they added their armor drops. However, the devs might have simply have decided that it wasn't worth the trouble of adding a backstory or a separate way to get the relic armors for those jobs. Relic weapons, made to be special, were probably where they drew the line (also, unlike armor, the relic weapons actually do have specific cutscenes and unique npcs tied to each of them). DNC and SCH, although not specifically mentioned in any original ToAU storyline (because WotG didn't yet exist), did get mythic weapons. It is not impossible for characters with those jobs to maybe have crossed over to Aht Urgan during or before the Crystal War, just as foreigners with BLU, COR and PUP jobs crossed over to the Middle Lands. One thing I can't explain is that SCH seemed to have been created as a strategy job specifically to help in the Crystal War (30 years ago), yet Balrahn was an "ancient" emperor. So how could Balrahn have collected an ancient mythic for SCH? The background info says "Balrahn took it for his own as a trophy of war following a successful campaign against the Mamool Ja tribes. However, even the most spirited of efforts by the empire's foremost scholars has yet to shed any light on the weapon's true meaning or significance." So maybe Aht Urgan had their own scholars (or at least the Mamools did) that developed independently of Bastok's scholars, and the mythic comes from them. But RUN and GEO job backstories are specifically tied to the nature and spiritual energies around Alduin, so I doubt you'll find any of them in ancient Aht Urgan (although there was a RUN who traveled around the Middle Lands in ancient times, fooling around with the Strange Apparatuses, so anything is possible?).

    Anyways, regardless of whether it's a reasonable excuse or not, staying in accordance with the game lore has been the usual dev response to these types of questions regarding specific jobs being ignored on R/M/Es.
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