I have to agree, Great Swords for RUN's are not working like they should. Great Axe does more damage than great swords on RUN, even with the much lower skill rating because great axes are simply better balanced and time was put into them to be awesome during the warrior glory days. I think the main problem is that you have this massive hunk of metal, that is great sword, and yet you can't even block with it. I suggest a multi-block ability that stacks up and causes rune-based enfeebling to the enemy upon them hitting you. For instance, if you have 1 ice rune, you can cause a 'weak' paralysis; if you have 2 ice rune, you can cause a longer lasting paralysis; if you have 3 ice rune, than you can cause a highly effective long lasting paralysis. If you had 1 ice rune, 1 dark rune, and 1 light rune (for some reason lol), you would activate 3x different tier one enfeebles on the enemy. This would make rune more of a front-line tactician based tank, which they basically are now, but with little utility to stop physical damage other than relying on subs such as SAM (Most Common, balance between DD and Survivability) or DNC (For longer survivability against lots of enemies) or ninja (for evasion of abilities when sword play + foil is down; extremely situational sub).
It's highly silly that we have to solely rely on our subjob to actually do our main job. Can we voke or do anything like that to generate enmity after a strong DD enmity strike? No (Flash and vallation are NOT enough to keep hate after a single DD strike). Can we block any sort of physical damage naturally with job abilities or spells? Yes...but only 30ish damage from phalanx. Stoneskin + blink I wouldn't count here because in any meaningful fight the main target is hitting you too fast with abilities for you to even get either of these off after they initially wear off. Can we DD enough to keep hate with a great sword? No, you should change your weapon from your best skill weapon to something a little more sub-par to DD at all and even then you will suck.
So of the 3 important things a tank needs to survive and be effective we get a weak possibly from phalanx for physical damage, which could be cast by a proper rdm for a much better effect. Leaving us with nothing, we fall short on all 3 fronts. We do awesome against elemental magic, but there are maybe a handful of monsters that focus solely on magic, and even when they do we can't swap between runes fast enough to block the elements (usually more than one on all magic monsters these days). So even in our greatest strength we're only doing awesome 50% or less of the time. Isn't that...pathetic?
We all know that SE knows this, otherwise they wouldn't have given aegis to pld's to make up for their shortcoming which was magic if they didn't realize that we needed both physical and magic defences to work at all. At least they have sentinel to stack on the enmity after a crazy sam unleashes his 2hr double light sc's. A rune fencer is forced to sit there and just kinda throw pebbles at the monster after such an attack with little to no hope (even with ergon) of getting back hate.
So I come to my second suggestion. I think rune fencer should get some really powerful REM type grips. Usually grip gives something benign and silly like +5 acc or something, what I'm talking here is giving something like
-10% physical damage taken II, + 100 enmity, +20% bar spell resistance, and some kind of grip ability you unlock for Damage Dealing like +30% to physical attacks for x amount of seconds or + 50 stat (corresponding to Great Sword WS executed). You know that kind of crazy good stuff that helps flesh out our massive weaknesses.
My third suggestion would be to actually give us a line of spells for blunt/piercing/slashing to lower the amount of incoming damage by that type of incoming damage for 20% or something. This could even be an ability.
As it stands unless they do something drastic, rune fencer will remain as it is, untouched and unloved by the masses. I enjoy it personally, but that's just because I like the aesthetic of the job (orange gear is awesome!), but I could just as easily put that gear look on my pld and do 50x better at tanking and damage dealing and staying alive. Oh and aegis actually will beat out any rune fencer at magic damage tanking due to it being straight up full spectrum -magic damage taken instead of juggling 3 runes in anticipation of an elemental attack that may or may not come. I feel that rune fencer is to pld what dark knight is to warrior. Just how drk has pretty much always been the secret lol job simply because there are always better faster jobs out there, so is rune fencer trying to party tank...just lol all the way.

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