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  1. #1
    Player Hercule's Avatar
    Join Date
    Jul 2011
    Posts
    201
    Character
    Rasalgethi
    World
    Asura
    Main Class
    DRK Lv 99

    Trusts Option: Buffs on demand (Without fight engage)

    Hello,

    It should be really cool if we could have in the Trusts' menu a simple option to make trusts that have buffs (Songs, rolls, magic buff, etc...), to use them (exactly as when we engage a fight) but without engaging anything.

    So we could prepare a fight and make the use of trusts more smart
    (4)

  2. #2
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    I'm hoping they add a command like that eventually along with making it so Trust don't interrupt the casting of enhancing and healing spells if the fight ends before they finish.
    (5)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  3. #3
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    I could have sworn that they said they were going to allow trusts to cast outside of battle back in like September or august when people were complaining about having to engage on back line jobs.

    EDIT: Yeah, right here from all the way back in 2013! O.o

    "If an NPC is in the midst of casting a healing spell and the battle ends, their casting is interrupted. Can you please fix this?"

    In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic.


    Get on it guys.
    (6)
    Last edited by bazookatooth; 10-20-2015 at 11:45 AM.

  4. #4
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    The development team has been looking into alter egos acting outside of combat; however, since their logic is tied to combat it is very problematic to create instances where actions are used when not engaged. We’ll continue to look into this, but the difficulty to implement a feature like this is high.
    (5)
    Colby "Grekumah" Casaccia - Community Team

  5. #5
    Player Billnes's Avatar
    Join Date
    Mar 2014
    Posts
    48
    Character
    Billnes
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Quote Originally Posted by Grekumah View Post
    The development team has been looking into alter egos acting outside of combat; however, since their logic is tied to combat it is very problematic to create instances where actions are used when not engaged. We’ll continue to look into this, but the difficulty to implement a feature like this is high.
    How about simply tweaking & cleaning up the Trust NPC's AI? This way they won't do stupid things like walk around you in circles.
    (3)

  6. #6
    Player Pug's Avatar
    Join Date
    Aug 2012
    Posts
    13
    Character
    Pugofmidgard
    World
    Asura
    Main Class
    BLU Lv 99
    How about locations with instanced combat, Skirmish, Delve, etc, you create a Reive-like object at the entrance. Takes 0 dmg, allows you to engage it, and trusts can buff up, and you can center their logic around the item so they do not waste cooldowns like provoke and other important initial pull abilities.
    (1)

  7. #7
    Player Shyles's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Shyles
    World
    Odin
    Main Class
    PUP Lv 99
    To expand on Pug's idea a bit, how about a consumable dummy? A consumable that spawns a targetable combat dummy that lasts for 1 minute and takes no damage. That could be a useful way to solve the problem without having to change Trust combat logic, and can be used anywhere there is combat.
    (1)

  8. #8
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Pug View Post
    How about locations with instanced combat, Skirmish, Delve, etc, you create a Reive-like object at the entrance. Takes 0 dmg, allows you to engage it, and trusts can buff up, and you can center their logic around the item so they do not waste cooldowns like provoke and other important initial pull abilities.
    Quote Originally Posted by Shyles View Post
    To expand on Pug's idea a bit, how about a consumable dummy? A consumable that spawns a targetable combat dummy that lasts for 1 minute and takes no damage. That could be a useful way to solve the problem without having to change Trust combat logic, and can be used anywhere there is combat.
    Those are really good ideas. A portable Blank Card dummy, Orastery-certified. And heck, they could add those properties to the dummies at the Orastery in Port Windy as well.


    PS > Could put it on a ring with a low 1/1 recast. And if you want to go the extra step could make it a reward from an Orastery Quest.
    PPS > Alternatively could make it a /command
    (0)
    Last edited by Raydeus; 11-06-2015 at 07:31 AM.
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben