Yes, that's why I gave a range, and another advantage of my suggestion. The numbers are flexible and easily balanced, 100 was the middle of the range I gave. If they get the trait for +72, even +50 on Foil would be substantial. I don't really count magic evasion on ilvl gear since that's already accounted for in content levels. And it's supposed to work in addition to barspells, not in a vacuum. Runes and JAs used while they're active make you essentially invulnerable to that element anyway, so beefing up base magic evasion by at least ~100 points or so allows a barspell to act as a 4th and 5th rune of one element, and lessens the need to stack runes to be effective, allowing more flexibility. In my experience, runes and vallation reduce magic damage by a lot more than just 72%, and it's probably because the massive boost in magic evasion against an element provided by 3 runes is bringing the damage way down. Resisting consecutively halves magic damage with each resist state achieved (x1/2 > x1/4 > x1/8), and this stacks multiplicatively with mdt and mdt2 because they are different terms in the equation. If you can beef up your magic evasion to help achieve these resists, stacking runes of one element to get sufficient resistance from the magic evasion boost of Runes and sufficient extra MDT from vallation becomes less necessary, which opens up options when you have an enemy that can rapidly change elements.
I also suggested MDB in addition to or as an alternative to magic evasion for Foil. I prefer magic evasion for both thematic reasons as well as performance reasons, but it should get something. It's rune fencer's one unique spell. Atm Foil is only a physical evasion boost against enemy's special attacks. And I still think they should get magic evasion bonus as a trait, reaching tier 6 at or before lv99.

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