There are two problems with that:
#1: The parry change you're talking about is probably more work than the devs are willing to put in. It's a cool idea, but it's unlikely to be implemented, especially given the position the devs are in right now and November looming on the horizon. Plus, it would be unreliable. I'm trying to suggest an adjustment that uses mechanics that already exist in the game and are not hard to implement. Magic evasion has existed since the game's inception, and I'm not even talking about changing how it works, just adding it as a trait to RUN (the trait already exists since blu can set it) and adding it to Foil.
#2: In the amounts I'm talking about, magic evasion is enough, and solves multiple problems at once. Keep in mind that at 900 skill with a Dunna, geo vex gives -95 macc and attunement gives +95 meva, for a combined total of effectively +190 meva. With my middle suggestion of +100 to Foil, and +72 from tier 6 trait, that gives you almost the same effect as vex+attune before barspells and runes or actual geo buffs that might be applied. Considering how powerful vex+attune is at mitigating magic damage and effects, I think the changes I'm suggesting would be sufficient.

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