I'm under the impression that the limit is a display limit only. Considering I've seen some end-game NMs die in ~3 WSes, it would imply there isn't.
I'm under the impression that the limit is a display limit only. Considering I've seen some end-game NMs die in ~3 WSes, it would imply there isn't.
The reason is not due to the cap on the number of ws allowed to participate in a multistep sc though, it's the decreasing window for continuing them. Anything over 3step gets rather tricky to continue due to the timing (and broken by even a small lag spike) and gamers tend to prefer reliable/guaranteed results so risk/reward is deemed low enough for most to dismiss trying. Raising the window's lower limit would allow for us to go past the current 6step limit, so it could open up strategy possibilities if it was raised to 2sec at least.
Of course not, gamers are lazy by nature. :3
We will always take the path with the highest risk:reward ratio. Status quo for most until it's found that it's worth the effort to make any changes.
After it's been tested that increasing your sc = increased damage over time, then that would become the new status quo. XD
If it came out as a non-significant increase in non-MB setups, then it would just get relegated to niche use, but I can't think of any situation that it would be a bad thing to have available at least. ^^
Indeed. Easiest way to test was the delve nm that you could keep doubling the dmg it took for other sources. When your ws takes off as much hp as your strongest ws it's clear that's the real cap. Though it was shown some things can go past. Specifically barrage for the purpose of actual cap seemed to just count it as multiple shots though did some weird roll over thing for the display
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