obligatory post whining about plethora of campaigns not including double cap.
obligatory post whining about plethora of campaigns not including double cap.
SE, please make the double xp/cp values permanent instead of in campaigns.
Yes. Especially considering how often the campaign happens, it makes the time without it feel more like a -50% CAP penalty campaign.
Totally expecting the monthly campaigns were tests for the final chapter rhapsody key items.
They are pretty much required to have one in November so I guess it makes sense that they didn't want to have it 4 months in a row? I have a feeling it's going to become permanent after November anyway.
I'm nonplussed. Sure they'll have more eventually, but I really wanted to get WHM capped before the November update, when they're gonna raise the Job Points cap again.
Also on November 10th Legacy of the Void comes out so.... much less FFXI for me.
The problem that we have here is the fact, that, unless you have 6 people with the right jobs you know, say for instance on apex mobs. Then your going to be shouting a very long time in town or get very lucky. Simply because without the double cp campaign, hardly anyone will commit to spending 3 hrs for getting maybe 40-50 cp, now in double, you go at it 3-4hrs in a good pt, your looking at 3-400 cp, thats a massive difference. You can put a spin on it saying we want to encourage players to go out without the need for campaigns blah blah blah. But the bottom line is, when you have a server with a population as bahamut server (which in the week during NA time your looking at 450+) also half of those online, are muling in jeuno/adoulin. So your looking at 250-270 active online. Explains why the yell's are dead even on double cp. My point is, its more beneficial to keep a permanent double cp or double cp every month, as with the populations on servers growing thin, it makes it tougher to cp on a regular basis, in a party especially. In 4 nights i almost capped my paladin on cp. The night after double went. I couldnt hit 30 before feeling bored and tired. You should think about server merging if you have no plans to change this, as CP is painful to solo. As SE's message says at the start, this is an online game but we have no desire to let it take over your life etc. Please consider this games major updates are ending, stop being so tight on what you do. Theirs no point in holding much back if you aren't gunna add anything after the new year =(
have you not opened ANY of the bonuses available or used the rings? Even without the double cap event, you should be getting far more CP than that.hardly anyone will commit to spending 3 hrs for getting maybe 40-50 cp, now in double, you go at it 3-4hrs in a good pt, your looking at 3-400 cp
i've got them all, the problem is finding 5 people who are also not bored out their minds who may not have all these bonuses, on apex, i get around 10-14kish without a ring, with a ring your looking at 20-30 depending on which ring after a chain. But still thats a huge difference when your seeing 65k a mob at times during a campaign, considering how many cp you need per job. If SE didn't want us to gain cp this fast, then i don't think they would've even put the campaign in. CP is just too slow for how much you have to get. The main issue though is finding the right jobs and the right people to do it. As with apex, melee have no chance. Their only chance is an SC to MB for taking them down. Either that or an all mage pt. People do want cp, but a lot are lazy because they usually think, its going to be too slow without the double bonus. I'll be honest, cp isn't too bad still on apex, i'd still go out there. But double cp is what attracts people.
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