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  1. #1
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99

    Power Creep and Mythics

    This is going to be another thread about a RME owner whining about RME. If you're not hot for that sort of thing, best to skip this thread.

    It's become quite evident now that, despite intentions, not all item level 119 gear is created equal. Since the dev team has not decided to raise the item level to reflect this, we have come to the point where some 119 gear, especially earlier gear, is nowhere near as good as more recent gear.

    This is where mythics come in specifically. Several new weapons that have been added have narrowed the gap between mythics and non-mythics sufficiently that fewer mythics are feeling like they're worthy of the title "mythic weapon".

    While I have no suggestion at the current time as to how to fix Relic and Empyrean weapons to rectify this, I do have a suggestion for mythics.

    Since mythics are tied to a specific job, and can only be used by that job, and we now have a system of advancement, the Job Point System, wherein playing that job gives bonuses to that job, why not add an updated version of the mythics, still at item level 119, wherein the number of job points accumulated on the mythic's job increases the potency of the mythic in some way?

    It would be somewhat silly to use the Su1 and Su2 for this, and adding this as actual Gifts would probably not be the best idea. What about some sort of modifier on the weapons themselves, much like the Unity Ranking dependent modifiers on Unity items, wherein the number of job points spent affects some specific stat. For example, every hundred job points could be an addition 1% increase in the mythic WS damage, or some other job-specific bonus: WAR might get more double attack, THF might get a bonus to SATA, BLM gets more magic critical chance, etc, etc, etc.

    Another option is to offer new magian trials to upgrade mythics, except this time, instead of requiring large numbers of beitetsu, or some similar item, have them require completion of certain content (which I wish it had originally been for RME), such as "beat this Hard Mode fight X times," possibly requiring several trials, and therefore, several objectives, to get the upgraded version of the mythic. This would make the old content (mythics) linked to the new content, and provide another reason for RME holders to engage in new content. That idea could be applied to relic and empyrean, not just mythics.

    That, or change the name of them from 'mythics' to 'above averages'.
    (6)

  2. #2
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Or they could just add another increase quest to have RMEs be item level 125 or something and in a tier of their own.
    (1)

  3. #3
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    ^ I was actually throwing that idea about in my head fairly recently. It's something I could reasonably see them doing as part of their last hurrah for the game.
    (0)

  4. #4
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Not sure I agree to the solution machini proposed, but I can somewhat agree with the initial problem he reported (most RME aren't what they used to be, and this goes especially for R and E, many mythics still keep a spotlight somehow thanks to their very specific job enhancements, or to the AM3 or thanks to teh 30% damage boost on WS, or a combination of all these factors).

    More than this, I think the problem is that over time there has been too big of a gap between items (I'm talking about everything, not just weapons) that are 119.
    Ideally the gap between 2 items that are both 119 shouldn't be as big as what we're seeing now. The more time passes by, the more items are released, the more this becomes clear.
    Check for instance many of the HQ abjuration sets. They have the same item level as Delve1 drops or original skirmish pieces, yet the difference in power and utility is insane, more than it should ever be for two pieces that are both ilevel 119.


    Raising the ilevel is a complex step to do which brings many other issues that are difficult to balance, I can easily acknowledge that, but at the same time SE should've planned things better. Refusing to see this issue is making things complicated and it's only getting worse the more time passes by and the more ilevel 119 items are released.
    (1)
    Last edited by Zhronne; 09-25-2015 at 04:37 PM.
    And the autumn of life has finally come
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