Np I still need to figure out what the /targetopp one is for tho I used it and I didn't notice anything change
Np I still need to figure out what the /targetopp one is for tho I used it and I didn't notice anything change
It's for PvP, it targets the nearest enemy player.
Hmmm should be possible to use it on a charmed player to then id think
I think best solution right now is to use <stnpc> instead of <t> in your macro.
It targets nearest enemy npc, but you can still decide if you fire it off on this mob or switch to a link or something.
Macro would looke like this: /ma "stun" <stnpc>
I wish SE would fix F8. There is no reason for them to change it, let alone change it and not even mention it in the update notes.![]()
It is in the update notes under bug fixes. Because apparently it was a bug that went unfixed for 10 years, and SE apparently had no idea we all got used to the functionality and no idea it wasn't intended.
To be fair, it wasn't an aptly named command targeting monsters first, but nevertheless we used it for that reason.
We need a forum moderator to get the development team to explain this. This is causing alot of people to be upset and I feel people need a reason why it was adjusted.Sep 16, 2015 (JST) Version Update
Resolved Issues
- This issue wherein pressing F8 when a monster is in a player's field of vision would give targeting priority to monsters rather than non-combat NPCs directly in front.
Last edited by Ladynamine; 10-08-2015 at 02:25 PM.
The funny part is it says "non combat NPCs" but it will target trusts (clearly not non-combat) over mobs.
It would be cool maybe if they allowed us to map the function keys, new F8 does have niche functions like targeting pop spots when there are mobs in view but being able to map the old F8 functionality to a function key would be great too, pretty sure it was the only function key I actually used in game.
It's also super annoying if you use a game pad to target monsters. But it looks like they may be changing it again based on this: http://forum.square-enix.com/ffxi/th...980#post562980 so hopefully it will be better. I'm hoping they change it back to how it was because I don;t want to have to do some weird custom button scheme on my controller.
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