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  1. #41
    Player zax's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Zastban
    World
    Lakshmi
    Main Class
    BST Lv 99
    Np I still need to figure out what the /targetopp one is for tho I used it and I didn't notice anything change
    (0)

  2. #42
    Player
    Join Date
    Nov 2014
    Posts
    70
    It's for PvP, it targets the nearest enemy player.
    (0)

  3. #43
    Player zax's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Zastban
    World
    Lakshmi
    Main Class
    BST Lv 99
    Hmmm should be possible to use it on a charmed player to then id think
    (0)

  4. #44
    Player
    Join Date
    Nov 2014
    Posts
    70
    I think best solution right now is to use <stnpc> instead of <t> in your macro.
    It targets nearest enemy npc, but you can still decide if you fire it off on this mob or switch to a link or something.
    Macro would looke like this: /ma "stun" <stnpc>
    (0)

  5. #45
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,216
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I wish SE would fix F8. There is no reason for them to change it, let alone change it and not even mention it in the update notes.
    (0)

  6. #46
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gwydion View Post
    I wish SE would fix F8. There is no reason for them to change it, let alone change it and not even mention it in the update notes.
    It is in the update notes under bug fixes. Because apparently it was a bug that went unfixed for 10 years, and SE apparently had no idea we all got used to the functionality and no idea it wasn't intended.

    To be fair, it wasn't an aptly named command targeting monsters first, but nevertheless we used it for that reason.
    (0)

  7. #47
    Player Ladynamine's Avatar
    Join Date
    Oct 2011
    Location
    Windurst
    Posts
    219
    Character
    Astronema
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Sep 16, 2015 (JST) Version Update

    Resolved Issues

    • This issue wherein pressing F8 when a monster is in a player's field of vision would give targeting priority to monsters rather than non-combat NPCs directly in front.
    We need a forum moderator to get the development team to explain this. This is causing alot of people to be upset and I feel people need a reason why it was adjusted.
    (2)
    Last edited by Ladynamine; 10-08-2015 at 02:25 PM.

  8. #48
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The funny part is it says "non combat NPCs" but it will target trusts (clearly not non-combat) over mobs.
    (0)

  9. #49
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    It would be cool maybe if they allowed us to map the function keys, new F8 does have niche functions like targeting pop spots when there are mobs in view but being able to map the old F8 functionality to a function key would be great too, pretty sure it was the only function key I actually used in game.
    (0)

  10. #50
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Tidis View Post
    It would be cool maybe if they allowed us to map the function keys, new F8 does have niche functions like targeting pop spots when there are mobs in view but being able to map the old F8 functionality to a function key would be great too, pretty sure it was the only function key I actually used in game.
    It's also super annoying if you use a game pad to target monsters. But it looks like they may be changing it again based on this: http://forum.square-enix.com/ffxi/th...980#post562980 so hopefully it will be better. I'm hoping they change it back to how it was because I don;t want to have to do some weird custom button scheme on my controller.
    (0)

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