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  1. #1
    Player Fungar's Avatar
    Join Date
    May 2015
    Posts
    3
    Character
    Fungar
    World
    Valefor
    Main Class
    THF Lv 99

    BST ready/sic/reward range

    Someone @ SE must have typed in something wrong when they changed the range of ready/sic/reward from way out to right next to the mob. please fix this typo ASAP.....
    (9)

  2. #2
    Player Ladynamine's Avatar
    Join Date
    Oct 2011
    Location
    Windurst
    Posts
    219
    Character
    Astronema
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    it's working as intended....SE purposely did that to give bsts a higher risk of danger.
    (0)

  3. #3
    Player Fungar's Avatar
    Join Date
    May 2015
    Posts
    3
    Character
    Fungar
    World
    Valefor
    Main Class
    THF Lv 99
    nope I'm pretty sure someone mistyped something
    (5)

  4. #4
    They've been talking about the change for almost a month. The range was intentionally made very short.
    (0)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  5. #5
    Player Ladynamine's Avatar
    Join Date
    Oct 2011
    Location
    Windurst
    Posts
    219
    Character
    Astronema
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Fungar View Post
    nope I'm pretty sure someone mistyped something
    Quote Originally Posted by bungiefanNA View Post
    They've been talking about the change for almost a month. The range was intentionally made very short.
    ^this @ what bungie said. they purposely did it. it was to keep people who were like... "omg i'll just let my pets fight and do all the dirty work while i sit back and relax and not do a single blasted thing 20+ yalms away from the mob out of harms way" instead of actually playing bst the way it was intended to be played...a.k.a. front line job....not back line job. so yes...it's working as intended as i said first post.
    (4)

  6. #6
    Player hakrev's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Hakrev
    World
    Leviathan
    Main Class
    WAR Lv 99
    There is a serious problem with this adjustment, and that is that you can be standing or fighting on the other side of a monster and you are "Out of Range", IE u have to be within 3-5 yalms from your actual pet. It's an absurdly tiny range. 10 yalms even 15 yalms is very close to the pet, and you will get any aoe effect within that range, there is no reason to make it 5 yalms. I literally can't even fight on the other side of the same monster right now and that is NOT 'working as intended.'

    Standing at 10-15 yalms is dangerous business and would do the same exact thing, provide balance by forcing the beastmaster to play his role, but seriously not being able to give commands when you are already fighting the monster is stupid. This isn't balance it's job-breaking. What's next, whm having to be within 5 yalms to cast cure, a blm needing to be 5 yalm to cast a spell? A tank unable to provoke things more than 5 yalms away? A blue mage unable to cast more then 5 yalms away? A ranger unable to fire shots from 5 yalms away? How would those adjustments sound to any of you? Terrible and game-breaking. Which is exactly what this is, the height of stupidity. I'm not even a huge bst fan, but honestly I feel very bad for this job with this rediculous and unnecessary and untested nerf-bomb.

    Basically if you all have any sense at all just swap to smn, it's 10x more powerful and way more unbalanced, so enjoy that job ^^ bst is useless atm. Smn got a BONUS to it's range xD which is kinda silly, but hey everyone is just going to swap over and that's all there is to it. I just feel bad for the many players who especially love playing bst and no job should get so absolutely crippled 2 months before they stop development, cmon guys feel a little empathy for the poor players who went out of their way to be specialized bsts and feel their pain. It'd be like taking away overpowered shields for plds or deleteing berserk for wars, it's just kinda heartbreaking.
    (13)

  7. #7
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ladynamine View Post
    ^this @ what bungie said. they purposely did it. it was to keep people who were like... "omg i'll just let my pets fight and do all the dirty work while i sit back and relax and not do a single blasted thing 20+ yalms away from the mob out of harms way".
    How exactly would an update that makes you have to come in closer to do things make someone who was standing out of range doing nothing do something? If they really were relaxing and not doing a thing then these adjustments mean nothing since they will continue to just not use those moves....

    As far as staying away and affecting the game you mean like the other pets jobs, mages, and ranged jobs?
    (6)
    Last edited by dasva; 09-17-2015 at 09:35 AM.

  8. #8
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    SMN is far squishier than BST ever will be. Also they're not stopping development, just nothing major, job adjustments are apart of the 'maintenance mode'. BST isn't useless, you'll have to adapt. I said this back in 2004, 2006 and I said it again in 2010 so I'll say it once again: When burns become a "problem" and all you see are "GIVE ME ABC JOBS ONLY FAST FAST LONG TIME" shouts flooding the 'airwaves'..you really can't expect SE to sit on their thumbs and not do anything. This was brought upon yourselves lol. I love BST but..seriously, it was done on purpose.

    By the by: SMN had ranging problems for ages. Many old school SMNs can attest to trying to get a proper range, use bloodpact and it interrupts because you take a step or because the monster goes out of range just slightly only to have your avatar come prancing back to sit in your lap. Yes, it sucks that BST has to change their playstyle..but do or die. A lot of newer content does have some deadly AoEs but if you've done the content countless times, you can adapt pretty easily. But as said, the fact BST burns were a thing and pretty much others were being excluded..something was going to happen in some fashion. I don't support it fully, don't get me wrong..I just played FFXI since 2001's Japanese beta.

    I know how SE operates and it was only a matter of time. Maybe it was too extreme? We'll see tomorrow. Otherwise...do or die.

    Quote Originally Posted by dasva View Post
    How exactly would an update that makes you have to come in closer to do things make someone who was standing out of range doing nothing do something? If they really were relaxing and not doing a thing then these adjustments mean nothing since they will continue to just not use those moves....

    As far as staying away and affecting the game you mean like the other pets jobs, mages, and ranged jobs?
    Actually, Corsair has to get in range at times, Geomancer has to become the equivillent of rambo at times and blue mage is always in range as is DRG and PUP (they have a pet). I get what you mean but.....it's pretty clear the main reason for this change. Be grateful they didn't focus an ENTIRE SET OF CONTENT around screwing you over like they did to anyone who isn't a piercing, non nuking specialist back during ToAU+ era.
    (1)
    Last edited by Elexia; 09-17-2015 at 09:44 AM.
    Dark Knight ~ 90: Yes I actually use a Scythe.

  9. #9
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    A Corsair doesn't "have to get in range," unless they're using Numbing Shot, but it's optimal because they provide additional support by being /dnc and TPing to add steps and haste samba along with their rolling, and TPing in melee tends to be better DPS. They have the ability to move back as necessary and switch to pure ranged, it's just less optimal.

    Geomancer I will agree has it harder, and with their summons being a bit more MP-intensive, the low recast isn't as good as it could be. Still, MP isn't usually a problem unless your pet dies every single move (I know mine doesn't and I'm a bit sub-par).

    Blue Mage is built for melee, try again. They're no less a frontline DD than a WAR or SAM, they just have utility for multiple ranges and abilities.

    Dragoon and pet are in range but the wyvern has several innate defensive bonuses that allows it to stay alive much easier than other pets.

    Puppetmaster doesn't have to be in range, and in fact, most times you won't have both in range; you'll have a healer pet in the background avoiding AoE, or the master in the background directing their pet. It's not as easy to direct the pet as it is for a BST, but they can turtle up at the cost of DPS or simply just be a ranged fighter. Many of their abilities for buffing their pet come with their attachments/maneuvers and don't require them to waste gear slots on hybridization, either, only for optimization.

    So... most of those arguments are moot. :|
    (4)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    What I don't understand is why the existing range worked just fine for 12 years and now suddenly its a problem.
    (13)

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