Please reread what I said. People who continue to use popular strategies would have the same drop rates and drop quality they always did. People who use unpopular strategies would receive increased drop rates and drop quality.
Under that system, people could continue to do things exactly the way they have been doing them and never notice the change, unless their strategy became unpopular, in which case they would see their loot improve.
This isn't punishing people who use cookie-cutter strats. It's rewarding people who don't.


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