The range is too short. If i can't be ENGAGED behind the mob and give my pet a command then something is wrong. Needs a slight adjustment to around 7-10 yalms.
The range is too short. If i can't be ENGAGED behind the mob and give my pet a command then something is wrong. Needs a slight adjustment to around 7-10 yalms.
Is 20 dmg for the hit like 30 dmg if a RNG shoots?
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?How i mine for fish?Try BST BST COR GEO WHM BRD You can melee and fight with your pet..
True, but that is also the problem. Your pet engages the enemy at 3-5 yalms away, which means you cannot be at maximum fighting range. If You are doing damage and you are in range of the monster that is perfectly in line with the reasoning they gave for why they implemented this adjustment. ATM, You have 4 choices: A) walk up and kiss the behind of the monster or occupy the exact location of the monster you may miss many commands you thought you issued due to knockbacks and whatnot. B) Swivel around the monster every 10 seconds or so to give commands by mashing your ready macro. C) Re-position your pet to occupy the same space as the monster after both you and your pet have engaged the monster, this will also cause the monster to spew out conal aoe's in every direction and is very much not recommended. D) Stand in front of the monster anyways so that you can actually do your job, but you will get killed by conal aoe's and nasty knockback/stun effects will interrupt you and ruin your day.
We need a 10-15 yalm distance to be able to stand on the other side of the monster. It's called tactics and standing behind the monster is pretty much one of the main one used by all jobs that are kinds squishy dd's which is basically what the player bst is. You're in range, you're doing your job, you're actually engaged, I don't see why this wouldn't be ok? this tiny range is garbage and extremely untested poppycock. We deserve a well-balanced adjustment if there is to be one and this is a crippling blow to the job, you should all be worried for other jobs if they decide to go this route, whats to stop them from crippling other ranged advantages? I think the real good argument is why they think it's necessary to change the job after 12 years? Bst was being used the most because of a lack of players. It's hard to get 6 ppl together to do anything these days and trusts aren't really replacements. So 3 ppl can go in as bst and do the job of 6 ppl and that's basically what SE has been gearing the game for the past year or so. So tell me how is crippling one of the solo-ish jobs good for the game when the game is winding down to solo only? There is no reason for this, it's a late stab at the few remaining ppl what 12-15k across all servers atm (many of those multiboxing accounts). The problem SE was that YOU failed to merge the servers in a reasonable amount of time. That is the real reason that ppl were bst'ing up all the content. Had you merged, ppl would not have been forced to use bst as they had. Luckily we'll soon get merges, but still this is a very intense nerf and probably too big of one for many players who adore playing beastmaster. I personally will do just fine with it cuz bst isn't my main or anything, i got friends and content will go just as smoothly as it always has, but I really feel for the main bsts, they did not deserve this and I know several small shells revolving around bst mechanics that are going to implode because of thisNone of us should be be happy about it as this doesn't fix anything. Jobs that died to nms will still die to nms that's why they weren't allowed to come before that's why they still wont be allowed to come. People will range kill with rangers/cor/smn/blu and have a rune fencer or pld tank it as they always have. It's the small shells, the brother/sister groups and three man teams that will suffer. Just get used to seeing more merc'ed content now. The rich get richer, the poor get poorer
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Well not sure I'd consider twice every what is it 8.5 minutes is quite the same for cor. A lot of fights will be over and even if they weren't rolls can have over twice the range that bst ready moves do.
Geos often don't go in though and when they do they can idle in full defensive gear most the time and not worry about the loupon for the most part.
Blu yeah for most of it's stuff though they do have some ranged. But a lot of that is they melee and in fact melee really well.
Drg does but their pet also has huge innate DTs, granted large buffs to the drg, their heals them and well they have always been designed to be a melee though sometimes a lol one while bst has been pushed for it's pets for awhile now and so the crazy builds you had involved weapon swapping and losing tp which kind of discourages meleeing... on the other hand not doing it lowers your pets dmg by over 33% plus having to spend so much time using ready lowers your dps as well by a lot. I mean yeah if they jugs got an innate what 30% DT, and keeping it out gave the master a bunch of ja haste and attack and def then yeah it would be more similar.
Pups can and if they are doing things endgame send the auto in and use maneuvers from afar. In fact I don't there even is a range at all for that. I've certainly done it far enough away I couldn't see the mob
As far as the ToAU comparison it's sort of the opposite. That was mostly the overwhelming preference for merits other jobs got the nod in actual endgame. While this doesn't really change anything for cping unless those crazy hard new ones change things but does make it less desirable for the actual content.
Probably because for 12 years using ready was a dps loss for the pet never mind the master and bsts were 99.9% solo (a large portion of the earlier years with charmed pets even) so no one paid them any attention. Now that ready and the job is actually useful all the people who hadn't played it until recently think bst being at range is a new thing
Last edited by dasva; 09-18-2015 at 09:45 AM.
Well bst wasn't the only reason and it wasn't even really specifically charmed mobs so much as non nms not near there spawn area because all kinds of people would train things (who remembers the death roulette of trying to enter some zones?) and yeah bsts would also sometimes charm pull stuff and despawn. It just had the unfortunate effect of hitting legitimate bst play
Bullshit! Maybe on some small mobs like rabbits and crabs. Any bigger mob you will not be able to issue commands at all. On big Boss mobs, forget it completely. You can melee but you wont be able to issue commands unless you stand right next to your pet. Get knocked back or pet/boss adjusts which they do a lot then you need to keep adjusting too finding the "Sweet spot". It has become a game of trial and error or just stand on top of your pet.I just tested it out yes you can be behind the mob you just need to be in range.
The range is so short i have to constantly adjust and try multiple times to issue commands during fights.
This is annoying and needs to be changed.
Is 20 dmg for the hit like 30 dmg if a RNG shoots?
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?How i mine for fish?Try BST BST COR GEO WHM BRD You can melee and fight with your pet..
Seriously can the bst haters at least admit they overdid this nerf? We should at least be able to solo.
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...Why are we repeating things in two different threads? Seriously? Spamming's just going to get the threads locked and no progress made. Answer once, leave it at that.
That being said, I agree with this being a poor choice of range. Something more akin to swapping SMN and BST's ranges would have been more tolerable; having to run in and out might put us at risk, but that's where our choice of timing comes in. Sure, we're going to lose DPS, but at least we're not nearly as useless as we are now. Because of our need to gear for two instead of one, the way things currently are, BST is unplayable. Either your pet dies quickly, leaving you with rather weak damage, or you die, leaving you with no damage. Either you hit, meaning your pet misses and does less damage, or your pet hits, and you miss and do less damage. We are in desperate need of hybridized gear, and a slight range increase so that we don't have to stand directly on top of our pet to do things.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
It seems pretty silly to put this sort of limitation on BSTs only, and not SMNs and PUPs.
Honestly, at this stage of the game's life, it was pretty silly to do this, period.
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