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  1. #1
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99

    DRK Suggestion : Souleater II

    Ok as far as i'm concerned Souleater near useless (if not completely)

    Either way DRK isn't DRK without this ability so my suggestion is this.

    New Job ability : Souleater II (Dark blade)
    On use it consumes 40% of your Hp for a 1 min buff which lasts 1 WS
    When you WS it'll double your WS damage. could vary with hp.
    Recast : Shared with souleater (muted soul could also work on it)

    I think this would work well while it wouldn't make drk the no.1 DD it would definitely give it the potential to have the highest spike dmg again.

    And yea i know WHMs will cry but they can get 15-25 mp a tick these days so it's not so bad
    (1)
    Last edited by Rezeak; 04-07-2011 at 02:01 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #2
    Player Gradd's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Gradd
    World
    Fenrir
    Main Class
    DRK Lv 90
    There is absolutley nothing wrong with souleater.

    WHM these days have literally an unlimited supply of MP and can keep a Drk topped off, get mages that don't suck period.
    (3)

  3. #3
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Agreed, a WHM that complains you use souleater is a lazy WHM. If a 75 WHM can keep me topped off in einheriar spamming souleater 90s have no excuse.
    (0)

  4. #4
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    The only thing wrong with souleater is that we have no other job abilities that don't require another job (cure bombing mage) To use effectivley.

    I'm really cool with souleater being how it is, if we get other things too. Otherwise the shit needs some synergy, most likely with a blood weapon JA.
    (0)

  5. #5
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    The only other form of Souleater I wouldn't mind seeing is a form of FFIX's MP Attack. Otherwise, it's best left alone.
    (0)

  6. #6
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    The only thing wrong with souleater is that we have no other job abilities that don't require another job (cure bombing mage) To use effectivley.

    I'm really cool with souleater being how it is, if we get other things too. Otherwise the shit needs some synergy, most likely with a blood weapon JA.
    Try Playing any other DD job WAR SAM DRG and MNK all need a mage to heal them too .........
    (0)

  7. #7
    Player Sedres's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    9
    Cracking out 3k gills with only one atma hardly makes souleater useless. All the WHMs I've parties with since my return have managed to mostly keep me alive so no worries there. Though a way to make souleater less detrimental to our able to survive would be welcome. Uses 10% HP regardless of number of attacks during a we, maybe? Considering the numbers razed ruin can put out, I wouldn't see my above suggestion coupled with a lower recast being game breaking, though maybe there should be a further enmity penalty.
    (0)

  8. #8
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sedres View Post
    Cracking out 3k gills with only one atma hardly makes souleater useless. All the WHMs I've parties with since my return have managed to mostly keep me alive so no worries there. Though a way to make souleater less detrimental to our able to survive would be welcome. Uses 10% HP regardless of number of attacks during a we, maybe? Considering the numbers razed ruin can put out, I wouldn't see my above suggestion coupled with a lower recast being game breaking, though maybe there should be a further enmity penalty.
    The numbers Razed ruin puts out <_< thats not a double or triple attack atma.........................


    Also DRK has more than enough to compensate for using souleater.. drain and drain II are alot when other DDs have NO way to recover HP outside /dnc or another person.


    Edit: oh and you can merit souleater recast so they wont be messing with that maybe make you be able to merit thaat along with the last resort stuff..
    (0)
    Last edited by Jar; 04-08-2011 at 04:53 AM.

  9. #9
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    It's not really to do if we can survive or w/e it's more to do with the way it was vs the way it is. (honestly it should be risky that used to be part of the skill)

    Before u could Souleater Guillotine or melee harder mobs for alot of dmg the cost was fair considering u'd bypass defense.

    Now a DRK in souleater is still doesn't really compete with other jobs honestly Souleater is an expensive job abilty and the output should reflect that but it's doesn't anymore.

    Maybe not this idea but souleater needs a buff so that DRKs can be what they used to be a High risk high spike dmg DD not the messy magic hybrid with tactical parry they are now.

    In my opinion souleater is the main thing about DRK the magic and stuff was a side bonus but souleater used with skill before was a powerful tool now it's just something we can use to get a little bit closer to the other DDs.

    @sedres i like the idea of it only costing 10% hp a ws to output the same dmg it would atleast let us spam wses at a faster rate inside souleater.

    Another idea i liked is if souleater was tweaked that as lvl the output increase.

    LvL30-40 10% hp -> 10% dmg
    Lvl 41-50 10% hp -> 12.5% dmg
    Lvl 51-60 10% hp -> 15% dmg
    Lvl 61-70 10% hp -> 17.5% dmg
    Lvl 71-80 10% hp -> 20% dmg
    Lvl 81-90 10% hp -> 22.5% dmg
    Lvl 91-99 10% hp -> 25% dmg
    (0)
    Last edited by Rezeak; 04-08-2011 at 06:38 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  10. #10
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gradd View Post
    There is absolutley nothing wrong with souleater.

    WHM these days have literally an unlimited supply of MP and can keep a Drk topped off, get mages that don't suck period.
    You forgot that all new nms since the great nerfing of souleater now build resistance and thus make souleater eat hp for no dmg increase, ya ppl always forget this one, and its crucial for endgame. However this statement is still somewhat true a whm has no trouble keepin up with souleater and the tank, butin situations where mass aoe is used then souleater becomes more of a problem. Either way you turn it souleater needs a buff, sublimation got a very nice buff and it has made sch even more of a endless mp machine, and thus souleater should receive a buff as well , for instance less hp per dmg, higher amounts of dmg per hp, and of course allowing us to actually get some use from it on nms.

    As for the OP's ja, personally i think its strange, seriously it seems like it could do some good but how often could we use it? Thats a very important question because if its a 5 min or higher timer then might as well not bother, personally it should be a 1 min timer or a 3 min buff with 5 min recast so it can last for an extended period of time. I don't know some more info or ideas on this would be nice.
    (0)

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