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  1. #18
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zeargi View Post
    You have just as many augmentable armors for SMN with the Helios, Keraunos, even the old Moogle Trial Staff that gives Pet: -12% PDT(Because your pet isn't effected by your main weapon like BST is), plus the Handler's Earrings (NQ and +1), With Garuda, she can heal herself which is on a 30 second time with all the augments you can get.
    Summoners don't get a choice on our ranged slot item anymore as we have to use and only use serapicaller to be able to do what we can. As for the augmentable gear except for swapping in for attacks are useless as we're slaves to MP. We have to have perpetual cost down and if we can refresh or we'll be a done in a couple of shots and have to rest or using our limited syphon ability. Even the moogle staff would hinder us as only 1 ability on a weapon is a waste of space. But most of all when it comes to Garuda its nice and all she can heal herself but then we have to choose to either do damage with the tp or spam it to keep her alive....... but wait isn't that what you're complaining about is having to choose to keep yourself or your pet alive? seems like a double standard you're giving summoners that we have to choose keeping a pet alive or doing damage at that point. As for beasts they have multiple options to use as their main hand to give their pets their ilvl and even have easy to obtain items to further increase their pets ilvl with out the need for a mythic like summoner has to face. As for inventory space many jobs have a great deal of space taken up to have all their swap pieces in.

    Also many of the summoners bloodpact wards are still capped at lvl 75 stats with no word ever of bringing them to our current level.
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    Last edited by Secondplanet; 10-23-2015 at 01:28 PM. Reason: adding more