Because they don't matter. JP/CP don't matter if the fundamental aspect of a job can't stand up. JP shouldn't be a requirement to function, but the icing on top of a cake. As well, a job should be able to stand up on it's own without the aid of a support job. The support job should only further compliment the jobs ability. Such as BLM compliments RDM because it give access to spells it wouldn't normally have and offers the elemental seal ability. BST, they get Killer Traits which are useless in a party environment because a BST with hate means they die, so that also means no Intimidation. Then again, that doesn't matter, because they also don't help against Luminions, Luminians, Undead, Dragons, Demon, Arcana, Archaia, Empty, Beastmen, Vorageans, Elementals, Races, or Animated Objects, mostly because those don't have killer effects or they belong to another job. PLD - Holy Circle, DRK - Acrane Circle, SAM - Warding Circle, DRG - Ancient Circle. All those jobs gain their 'Circle' Naturally, but for BST... it's a merited ability.
Fencer - Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.
This trait give +5% to crit rate up to 7% with Tier 3, but doesn't take effect if you're duel wielding, or using a 2-handed weapon. So that mean, BST have to use 1 Axe, and logically, because shields don't hinder this ability, you'd use that, but there aren't any good shields, but with an E ranking you won't be blocking a whole lot, but don't worry that WHM back there, they get a D ranking. But because BST is also heavy on equipment swaps, that means that switching to the Charmer's Merlin means your pet loses it's Ilvl and you lose your TP, and cutting into you overall DMG, because you aren't hitting that Ilvl 115+ mob with that axe, and your pet is now weaker
Spirit Link: Recast:1:30
Reward: Recast 1:30
Merits:
Spirit Link Recast
Reward Recast
Spirit Link requires a player's HP to but can transfer status buffs with Empathy. Also removes some status ailments from the Wyvern such as Poison, Sleep, Paralyze as well as has a chance to remove Doom.
Reward requires a Consumable item (Inventory Space) and heals based on the biscuit that's used, + all the Gear you swap in (More Inventory Space) and the Equipment pieces that can 'Augment' it so you can remove Poison, Slow, Paralyze, Silence, Blind, or Weight... Or you use another item (More Inventory Space) and Remove more status, but forego healing any HP. Plus you can't forget you make sure you swap in that other armor (Even more Inventory Space) So you can shorten the timer for Reward by another maybe 30 secs so you get to use it every 45 secs, if you have the items... Oh, your macros didn't screw up, and lets not forget that you're also trying not to die yourself. But hey! Your Reward command did give your pet some Enmity, plus side
I can talk for PUP, because I've played the hell out of it and every other Pet Job.
PUP Gets Deus Ex Automata which is a 1 minute recast, Respawns the Automaton at 1/3 HP/MP and puts it into a High Burdened state, But You can use Role Swap, Deploy and Have it Use a Cure Spell if It's a mage, use Light Maneuver to allow it to Regen with Auto-Repair Kit 1-4, can use Cool Down to purge 50% of the burden, and if you manage to get it to 100% HP... You can Deactivate and reset the cool down time for Activate (Which is a 20m Recast) as often as you like. And BAM you have a fresh Auto with 100% HP and MP with all it's Attachments functional and it's ready to go in just a little over a minute.
You have just as many augmentable armors for SMN with the Helios, Keraunos, even the old Moogle Trial Staff that gives Pet: -12% PDT(Because your pet isn't effected by your main weapon like BST is), plus the Handler's Earrings (NQ and +1), With Garuda, she can heal herself which is on a 30 second time with all the augments you can get.



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