Quote Originally Posted by Secondplanet View Post
it got rid of the bandwagoners, thats all i see with this is that it will kill off those who didn't know the job and allow those who know what they're doing to continue on with very little change to things.
You're wrong tho. Obviously a lot of long-time BST main have been posting on this and the other threads discussing this. This nerf isn't killing off those who don't know the job, its ruining the game for any real BST, like myself, that are not enjoying what SE has done to a job we love.

As if that were not bad enough, the nerf does not work effectively and SE has not redesigned our gear to 'function' with a no-distance setup.

I do not want SE to waste development time on re-engineering BST gear so when our pet has ACC/ATK/PDT/MDT/etc that we have it at the same time, when they could lower the aoe-dmg, making bandwagoner's go toward other jobs... and letting the people that love BST be able to play it as we have for over a decade.

I don't care if they remove pet aoe damage completely making us fight one target a time - I just want the job to work again. When I press a macro and I'm standing behind a mob that uses conial charm, my pet should still be able to be rewarded and right now that's not the case. The continued disillusion that this is an issue of wanting to be overpowered or wanting more than we deserve is shortsighted and naive. SE needs to restore BST back to an enjoyable playable job again before they stop doing major updates - every job should be enjoyable to their respective playerbase, no job should be treated this disrespectfully.

I work hard in most of my posts to avoid discussing where specifically other jobs are overpowered - right now SMN is very obscenely overpowered and I don't want it nerfed either because I don't want any job ruined at this stage of the game, period.