While money does talk in most cases, I don't think that kind of extreme should need to be taken. All the jobs have gear that can be augmented, which is what I'm think you're getting at with trying to make the Perfect BLM. The Problem with DD classes vs Pet Classes, there are no augments that are harmonious for Both Pet and Master, which has been said quite a bit in this post. You have to sacrifice one or the other. I can't have a -DT set up while I have a Pet -DT set that needs to used too. I can let my pet take the brunt and hope for the best with Call Beast, Reward, or Bestial Loyalty... or Take the Hit myself and pray I don't die. It's all about give and take, I don't mind getting dirty if the field is leveled, but it's not. People don't complain about COR or RNGs having to keep their distance, because that's how the job is meant to be played, but SAMs that have a C ranking in Archery, and can wear heavy armor aren't slapped on the wrist for playing at a distance when the have loads of Job Abilities/Traits that turn them into TP Factories. Yet Jobs like THF which has a C in Marksmanship and wear's Medium Armor can't have the same option? If they want people to play a certain way, they need to give the proper means to do so. And quit saying it's about 'balance' when things aren't even even to begin with. WAR is by all means a Tanking class, but you won't find anyone that tanks anything Endgame as a WAR. Because PLD has it beat hands down, yet no one complains about that? And what about NIN being removed pretty much as a Tank? I don't see too often RUNs tanking in the Endgame either. People might go /NIN, /WAR, or /RUN... But PLD is still the apex of Tanking because of the Job Abilities and Gear that it gets to control and mitigate damage. Give the other jobs something to work with, then we'll talk in earnest, but until that time... This change is unfair, and 'unbalanced'.


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