
Originally Posted by
Zeargi
But it even becomes less practical when in arenas and other places that have nothing for BSTs. I said it once, and I'll say it again. BST was fine, it was the content that's the problem. You can't except people to stand next to a SMN mob or even another BST job. Why would anyone stand anywhere close to a mob that has a super AoE Doom, Amnesia, Mute, Weaken TP move. I get it that it's designed to be a challenge, but there's a fine line between balance and poor design. WHM, SCH, and SMN all have restorative moves, but none to remove Mute, Weaken, or Amnesia. Even RDM and WHM's Bar-spells verse that barely keep the effect short enough. A PLD that can't provoke when the mob runs wild is deadly, even more so when said thing decides to cast some other AoE TP move or Fast Cast -ja spells. If SE wants people to 'take more risks', then they need to give the tools to do so! BST has to choose on which to survive, but also has the problem of that if they become inflicted with Amnesia that can't do anything for their pets. PLDs that can't WS, JA, or cast spell are useless. I mean look at NIN, they were completely cast out of things because of all the AoE stuff, but looking back you can see how SE intended the job to be played by watching the AI of the mobs. They stood at a distance casting Ninjutsu and throwing shurikens, but as the players used it, it became a Tanking job and SE added tools to help it fill that role. Give people the means to survive and take those chances, and most people will. Not everyone wants to spend 4 hours shouting for XYZ jobs... *Drops mic* I'm out!