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  1. #11
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    I think the reason this job nerf thread and other similar recent threads have had such bionic legs, is really that FFXI original game was groundbreaking in creating so many unique and individual jobs, with real personalities and unique strengths / weaknesses.

    For example, BST as pet job, people will compare with SMN, PUP, DRG. Notably, SMN PUP DRG pets will actively heal the master. BST primary job ability was always charm, that was your BST power ability. And yet charm pets did not cure the master. Charm pets often tried to kill the beastmaster, and would often link with a dozen nearby mobs to hilariously rip the BST to shreds.

    Charm was a super-powerful ability, and unique to BST. The Barbarian Nomad, master of the wilderness! This is one of many FFXI unique job profiles, all the jobs were unique and individual, with powers and weaknesses and personalities that were entirely their own. Even if we bracket BST PUP SMN DRG together as pet jobs, they were completely unique, and weaker/stronger in different ways and different settings.

    You could spend time mastering a job, and learning what the main strengths and weaknesses were. Many of us fell in love with our main jobs, we grew to adore the job's unique characteristics. We may not have got invited to events, but many of us really did not care, because we actually loved playing our main job which everyone else said was lol. We got very protective and sensitive about changes to our favourite jobs!

    This was always the danger in the 2010-2015 era of trying to form a sort of uniform job soup, with gear that stat-bombs everyone, and trying to make all jobs suitable in all situations. Many people did want this to happen, but it did come at a price, which was the loss of the original unique job characteristics and quirky strengths/weaknesses.

    I agree with the statements that the nerfed range for pet commands is too short, I hope they will re-think this and give BST a more realistic pet-command range. But I also hoped for automaton /lockstyle pyjamas, and that did not happen!
    (1)
    Last edited by Stompa; 09-28-2015 at 07:26 AM. Reason: Brevity.