I see a lot of people implying that they did this nerf because it was so strong, or that it was able to fight safely away from the monster, but I have to ask, where have any of the dev's stated that's why they did it? Do any of us know the official reason? I'm just curious what the exact reason was. I mean if we explore the reasons that you all are listing as to why bst was tethered to the front lines it really doesn't make any sense. If they wanted the beastmaster to fight along side of their pet they should have made it so that bst could not "Call Beast" or use commands from x amount of distance from the monster. That's not what they did, they made it so we have to be leashed to the pet. So that whole argument pretty much is simply an opinion of why they did it.
So then it must be the great amount of damage they did? But wait...the damage wasn't gimped at all. Neither was the ability to tank things? So I have to wonder what WAS the reason? Was it that beastmasters were clearing content they shouldn't have been? Well...no that's not it either or they would have made adjustments to the content (ie pet enmity is ignored, which is what they have done in the past). So no that can't be it at all. We're all kind of left wondering just what on earth was the reason? I can't think of a single one why you would strap a leash around the beastmaster (player) on a job that's own description says that it's a job to control pets.
The problem that it all stems down to when you take all the non-sense and hearsay away is that in some way they thought, "Hey Summoner has a 15 yalm range, why does beast have a larger range, lets give summon a bigger range and beastmaster less of a range." Which is basically exactly what they did. So despite whatever players feel about the reason is really might not be the reason at all. I think it would be reasonable to conclude that if that's what their reasoning was, which is still just my own opinion and nothing more, then why not try to get the 15 yalms for beastmaster? seems the most fair and balanced approach to just simple swap the ranges of the two jobs. 5 yalms is too tiny, we all know that, there is no opinion that can justify that range. 10-15 yalms is reasonable, there is no reason why not. And as for wanting beastmasters to melee, that is simply the stupidest argument of them all. Even with a mythic your damage will be horrible compared to your pet's damage dealing and come on that whole argument is basically saying that "SE thinks beastmaster should do MORE damage because it's not doing enough, go melee, do more damage! get hit with paralyze every 1 second so your timers are all screwed up! Yeah that'll fix the job..."
My point is that there's a ton of people saying it's this or that and frankly we don't know the exact reason, all we can do is look at what they did, and they increased summon range and decreased beast range (too much). Your opinions that it was overpowered in this that or the other thing are YOUR opinions, not absolute truth. I have opinions about rngs and blu's and plds and whm against how powerful they are, but honestly do I want them nerfed because of it? No. IDK why the ffxi community is so volatile, but it's really regressed in recent years. You know what we should be complaining about more than this or that job being 'too powerful?' We should be complaining about the side-grades we keep getting. Like escha, there's is no point in it, it's all just more 119 rare/exclusive gear that is marginally better than the 119 unity or 119 delve or 119 skirmish gear or 119 Vagary, or 119 H-T Battlefield gear. Who cares if bst was better (which in reality it wasn't, and isn't, and never was except when we could -100% dmg in aby) in the new content, when the content itself isn't even worth bothering about to begin with. What a fussy and ridiculous community we've become >.> and no wonder ppl are jumping ship. Complaining about jobs being too powerful because of xyz is just playing into SE's idle hands, they are releasing content that is boring/irrelevant and stagnating the community, you want to be mad about something be mad at that, not about xyz jobs being too powerful and helping YOU clear YOUR content MORE QUICKLY! When SE nerf's we all lose. None of us gained anything from bst getting this change and there's nothing you can say to make me think any of you could possibly be happy that another job was nerfed into oblivion 2 months before major updates end. I just don't buy it unless you're a cave troll roaming the internet looking to become the next great keyboard warrior >.>

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