Quote Originally Posted by Dale View Post
No offense Olor, but you're bias. You play the job and just don't want to admit it was too powerful. I can understand that. No one likes to be nerfed.

But the truth is you was out damaging other DD jobs. You was also out-tanking them for that matter; and soloing notorious monsters faster and easier than entire groups could and doing it all while safely staying out of range.

A lot of jobs aren't invited to endgame events. So that's not really a valid reason as to why they should get to be so powerful either.

Way I see it: there were two ways SE could begin to address this issue:

1. Tone down your super pets so you didn't have such crazy damage + survivability.

2. Force you to fight up close like other melee jobs so you are susceptible to area attacks.

They went with option 2 it looks like.

That being said: the range should be increased to the point Beast Masters can comfortably melee with their pets out. If you are on the monster's ass yet still can't issue a command - I'll happily concede that's a real problem and sounds annoying no doubt about it.
He might be biased, but he's also correct. Do the math or Google it. There are spreadsheets available if you don't want to figure it out on your own. It's a fact. BST pets were never the best DDs. Get it out of your head. No matter how many time you say it, it will never be true. If you saw a bst pet doing better damage it's because that bst is better than other players. Not because the job is better. If geared and played at the same level with the same buffs, other jobs can easily out damage BST. This isn't a matter of opinion. It's a matter of game mechanics. Your opinion can't change the way the game works. That's just how it is. There is nothing to discuss on this front.

The only thing you should be discussing is survival, because that's the only thing unique about BST pets. It has to do with their HP. Because a pet can only be healed once ever 52 seconds or something like that (Without pooping money) a normal player can actually be healed for more damage over time. But, because a pet has high HP it can survive large AOE moves or breaks in healing without dieing. That's it. That's what needs to be brought to scale with players. In my opinion they could do that in various ways, but this nerf wasn't one of them. Personally, I think they need to raise player HP and defensive capabilities and lower pets HP somewhat to meet in the middle more. It's pretty stupid that you have to have a GEO and a WHM for all content that isn't soloable.