No offense Olor, but you're bias. You play the job and just don't want to admit it was too powerful. I can understand that. No one likes to be nerfed.
But the truth is you was out damaging other DD jobs. You was also out-tanking them for that matter; and soloing notorious monsters faster and easier than entire groups could and doing it all while safely staying out of range.
A lot of jobs aren't invited to endgame events. So that's not really a valid reason as to why they should get to be so powerful either.
Way I see it: there were two ways SE could begin to address this issue:
1. Tone down your super pets so you didn't have such crazy damage + survivability.
2. Force you to fight up close like other melee jobs so you are susceptible to area attacks.
They went with option 2 it looks like.
That being said: the range should be increased to the point Beast Masters can comfortably melee with their pets out. If you are on the monster's ass yet still can't issue a command - I'll happily concede that's a real problem and sounds annoying no doubt about it.


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