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  1. #1
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I don't really have anything to say to most of your post but I didn't ask for a nerf. I did say it was OP and I enjoyed it while it was. I also think that SE's solution to the perceived problem could stand to be tweaked a bit while remaining true to their BST playstyle intentions (adjusting the distance to something a little more manageable for example).

    To me, I see this nerf as a reaction to something that SE just wasn't comfortable designing and adjusting content around. I think a good parallel is Embrava which was so good and lasted for such a long time that every strat used it. Something simply had to be done and most reasonable people understood that at the time even though it sure was a nice crutch to have. Basically, SE couldn't balance content for groups with and without Embrava. I think that's what SE had in mind when they made the adjustment. Maybe they went too far, who knows. I mean depending on who you ask the job is either just fine or completely unplayable.
    (1)

  2. #2
    Player kylani's Avatar
    Join Date
    Aug 2011
    Posts
    129
    Character
    Kyrai
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by detlef View Post
    I don't really have anything to say to most of your post but I didn't ask for a nerf. I did say it was OP and I enjoyed it while it was. I also think that SE's solution to the perceived problem could stand to be tweaked a bit while remaining true to their BST playstyle intentions (adjusting the distance to something a little more manageable for example).

    To me, I see this nerf as a reaction to something that SE just wasn't comfortable designing and adjusting content around. I think a good parallel is Embrava which was so good and lasted for such a long time that every strat used it. Something simply had to be done and most reasonable people understood that at the time even though it sure was a nice crutch to have. Basically, SE couldn't balance content for groups with and without Embrava. I think that's what SE had in mind when they made the adjustment. Maybe they went too far, who knows. I mean depending on who you ask the job is either just fine or completely unplayable.
    I agree with you. To me the difference here is SE nerfed a core job ability BST has had since day one that is a regular ability and our way of doing content. Embrava and Perfect Defense were one ability that could only be used every hour (don't remember if it was 2 hours back then). When these were nerfed, SE also adjusted the content to be less difficult because embrava and PD were pretty much required to do the content (or felt to be, anyway).

    This does very much remind me of these nerfs. A good friend quit over the PD nerf even though he was also both happy SMN was finally wanted, but annoyed at all the bandwagon SMNs because he had always loved SMN and took pride in his ability. At the same time, I don't think many folks really wanted to level SMN for PD, but they felt they had to, and were helped by people wanting to do endgame. They kinda 'took one for the team'. My son leveled Scholar because of embrava and ended up loving Scholar.

    So I saw both sides. My friend had loved the game and leveled most jobs anyway, but the whole debacle soured him on the game. My son didn't love the nerf, but didn't get as upset as our SMN friend because he hadn't had the same experience of finally seeing a job he loved wanted then nerfed. If it were up to me, I'd have preferred the content to have been adjusted more. These were skills that you could only do every hour (maybe 2 hours back then, I don't remember now). For a 2 hour, 5 minutes down to 90 seconds was harsh (even if you had a corsair 'win' the ability back for another try, it was still limited). I suspect most would have preferred to do the content with regular abilities than rely on this gimmick. I think I have bad feelings associated with every nerf that has occurred in the game.

    Unlike PD and Embrava, SE didn't adjust the content here, and folks are doing the content just fine still, if not better now that they are over the idea that BST has to be used.

    I don't recall people telling SCH and SMNs that they don't know how their job was meant to be played. Honestly, people who have never played BST saying we don't know how BST was meant to be played are the reason I find it hard to stay. It WAS a solo job for many of us. I have adjusted over the years, and could adjust again, but don't say it was never a solo job. I leveled other jobs in groups when I could party 3 hours a night, but I had a job and kids. If it hadn't been for BST, I'd have probably quit long ago. With BST, I could be on call, and level, and log out when a problem came up. Eventually, I could do the same on BLM and DRG, but BST is the job that made me feel like I could play casual when I needed to. So for me, a lot of this is personal, lol. Don't be attacking my favorite job for 12+ years.

    I can play BST, but it's very frustrating chasing around for my pet. I can only imagine how frustrating it may be for BSTs trying to do endgame. Nerfs have come and gone, but now that the end of the game is in sight, will BST ever be adjusted to be fun again? It seems SE took the expedient way because they didn't care. So it makes it hard for me to care.
    (1)

  3. #3
    Player kylani's Avatar
    Join Date
    Aug 2011
    Posts
    129
    Character
    Kyrai
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by detlef View Post
    I don't really have anything to say to most of your post but I didn't ask for a nerf. I did say it was OP and I enjoyed it while it was. I also think that SE's solution to the perceived problem could stand to be tweaked a bit while remaining true to their BST playstyle intentions (adjusting the distance to something a little more manageable for example).

    To me, I see this nerf as a reaction to something that SE just wasn't comfortable designing and adjusting content around. I think a good parallel is Embrava which was so good and lasted for such a long time that every strat used it. Something simply had to be done and most reasonable people understood that at the time even though it sure was a nice crutch to have. Basically, SE couldn't balance content for groups with and without Embrava. I think that's what SE had in mind when they made the adjustment. Maybe they went too far, who knows. I mean depending on who you ask the job is either just fine or completely unplayable.
    fyi - Sorry if I went off on a rant. It's not directed at you at all. I typically delete these when I vent, but maybe if I leave this one, I'll have more closure. Thanks.
    (1)