Quote Originally Posted by detlef View Post
I maintain it never should have been about putting a jug pet side by set with a decked out melee and comparing results. The damage was impressive a lot of the time for sure. But what really put BST on another level was how you could skimp on healing and support while having a high success rate. That's really what separated them from melee, which are generally high maintenance in comparison. If you had a choice wouldn't you bring a BST every time?
I was referring to people who said that a pet alone was more overpowered than a DD. I agree there's a balance to the relationship, but that's a difficult balance. It's pretty clear cut the pet alone shouldn't do more damage than an equally geared DD. As I said, my friends laughed when I asked how powerful BST was when I was curious about all the hub bub.

Given that when DD and WHM could do most of abysssea faster than my BST and a PUP friend, I'd likely always choose BST period. I have a 99 whm, and personally, I sure as heck would pick BST, PUP, DRG, SMN, DNC party over any DD even if the DDs were a lot better, and I'd have the DRG go /rdm.

DDs are needy but it's always been that way. Why do you think generally more people like DD than healer/support? I don't think it's because DD is harder. I could tell so many AFK and Football watching DD stories here...

I'd pick a group of people who love to have fun on ANY job over the best DDs in the game.

Why do you want the range nerfed more than the damage? It seems like you want the job to suck so bad that others will party with you even if it's a lot more work for them. Why should BST be killed so that WHMs will put up with DDs? Why not make DDs more self-sufficient? Maybe make WHMs Meleeing fighting fun healers, so fun can be had by all? Sure it changes how jobs have worked for years, but BST should suck up this range nerf. Maybe all jobs should?

Personally, I'd rather the range nerf be adjusted to let me melee with my pet, and some consideration to helping with gear like allowing augments to both master and pet but maybe halving/reducing the buff so it's spread across both more evenly.