From a programming stand point that wouldn't have worked. The AI algorithms for player pets are more directly related to your control, that's why the other NPC partner you get is more likely to hold onto TP in order to try to skillchain with you and so on. It's like how SMN's pets will protect you if you aggro or get attacked but a BST's pet won't charmed or otherwise because lore wise, they're still wild beasts, but from a gameplay perspective, they're not there to "protect" you. Trusts can only function when it's "told" you're engaged due to limitations in the system otherwise they'd go college party wild on everything within range.


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