Quote Originally Posted by Jile View Post
SE could have placed the same limitation we have with trusts onto BST jugs, where we would have to be engaged and have pets disengage when we do, that would have tethered us to the pet and left us able to function. Right now the ja's functionality range is inconsistent and frustratingly overly tight.

I'd really rather my pets taken a dmg output Nerf than this mortal wound to functionality.
From a programming stand point that wouldn't have worked. The AI algorithms for player pets are more directly related to your control, that's why the other NPC partner you get is more likely to hold onto TP in order to try to skillchain with you and so on. It's like how SMN's pets will protect you if you aggro or get attacked but a BST's pet won't charmed or otherwise because lore wise, they're still wild beasts, but from a gameplay perspective, they're not there to "protect" you. Trusts can only function when it's "told" you're engaged due to limitations in the system otherwise they'd go college party wild on everything within range.