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The game is already with 1 foot in its grave and SE still listen to the minority that only feels joy on others misery, asking for nerfs. /Slowclap to SE. This is the last game i play from you.
And to all of you that spent 13 years crying NERF, all i have to say is enjoy the last bit of blood of FFXI till the official ones are shutdown. You got what you wanted. You won. Congratulations.
Last edited by Spectreman; 09-22-2015 at 12:49 AM.
This is just it. With content updates ending we should be maintaining jobs that can clear lower-difficulty content solo, not nerfing them to the ground. Let alone leaving people miserable because their favourite job is broken.
What really guts me is this did this to BST then gave BLU a once every five minute embrava in mighty guard. I play BLU too and I love it but it just seems cruel to completely ruin one job while superbuffing others.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
It's worse than the rudras Nerf. At least the impacted jobs on that are still playable.
This Nerf is more along the lines of taking daggers and swords away from those jobs and then forcing them to use h2h without raising skill and also requiring them to be blinded and paralyzed first to be able to engage.
It's that crippling.
The problem with Rudra's Storm was letting people unlock the Empyrean WSes for use on any weapon. Had that not happened, we would not have had enough people making big, but infrequent, numbers to piss off enough people who actually do more damage but get jealous of big numbers to be as vocal as they were to get it nerfed.
We're in agreement Machini, I'm just saying this Nerf is profoundly worse.
Sorry for triple posting, but I have had people complain about me doing 99999 damage double darkness off of Rudra's Storm, post nerf, when all it took was 350k in food, a GEO giving me fury and frailty, a COR giving me Chaos Roll, me having a couple levels Box Step on the mob, having Climactic Flourish active, having capped skillechain bonus, being at attack speed cap, the mob having Dia II on it, and (I think) the mob being weak to at least one of the elements in the Darkness skillchain.
Oh, did I mention I have 1200 job points spent on DNC, too? Got that two days ago. Already up to nearly 140 points stored, 'cause I'm still doing cap parties to get LS mates job points.
So having more than five finishing moves stored, all those buffs on, doing an Evisceration, then a Pyrrhic Kleos, then getting off 2-3 attack rounds, doing a Reverse Flourish for 1350 TP, which generally brings me up to ~2200 TP, doing Climactic Flourish, and then doing a ~2200 TP Climactic Rudra's Storm to close a double darkness is 'unfair'.
I mean, sure I can kill one of the new Apex Efts that have like 140kHP in about 30 seconds. I can do that once every minute and a half. Just ignore that I have maybe 450 or 500 million gil worth of gear (counting the mythic), a lot of which is upgrades after a month long break when I broke down and finally decided to spend gil, that it took two separate jobs buffing me, two jobs debuffing the mob, that I have 1200 job points (for upgrades to Climactic Flourish, to deal more damage, and Reverse Flourish, to get more TP for that closing Rudra's Storm), or how much I've spent on food, or that I can't always consistently do that (the efts are fond of stunning me), or that it's often better damage for me to just spam single darknesses. Oh, or that this requires me to be the only person doing WSes, unless the people with me are willing to coordinate WSes and open for me, in which case it's not just me doing all that damage anymore, and that that's actually more damage (since it's faster for two people to gain TP than one).
None of that matters to 'these people'. All that matters is a super buffed, super geared mythic dancer can do more damage at capped hit rate with AM3 up and Atoyac offhand using multiple job abilities and requiring a decent number of buffs, than their Nene SAM can do just autoattacking and spamming Fudo.
[edit] Forgot the important part: Or that a super buffed, super geared PARTY of beasts can do high damage.
Last edited by machini; 09-22-2015 at 05:38 AM.
The biggest difference is the Rudra's nerf didn't take away a style of play that had existed since the job began. It took away part of a buff. And the second biggest difference is Rudra's is still very good. BST, not so much.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
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