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  1. #1
    Player Jopa-Sopa's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Jopa
    World
    Bahamut
    Main Class
    SMN Lv 99
    It's ridiculous for them to force their "original vision" for a job that's been around since launch, right in the penultimate content update.

    On the other hand, these "how would you like it if WHM/BLM/RDM/BRD/SMN/SCH/GEO was forced to melee" arguments are pretty flawed. None of those jobs have a combat skill higher than B+ (if that), and with the exception of RDM/BRD, their melee gear is pretty much limited to All Jobs accessories.

    The only job it should be compared to is PUP, since that's basically the reverse situation: job that was intended to be played like SMN, yet was interpreted by the players to be more like DRG. Now it has the option to do both, and I think BST should, too. Just add some sort of penalty to back line BST (nothing too severe) and incentive to play melee BST.
    (0)
    Last edited by Jopa-Sopa; 09-20-2015 at 01:31 AM.

  2. #2
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Jopa-Sopa View Post

    On the other hand, these "how would you like it if WHM/BLM/RDM/BRD/SMN/SCH/GEO was forced to melee" arguments are pretty flawed. None of those jobs have a combat skill higher than B+ (if that), and with the exception of RDM/BRD, their melee gear is pretty much limited to All Jobs accessories.
    This argument comes up so much, because it's true. No melee abilities, job traits and gearing is more complex than a standard melee, because you need stats for master and for pet, which is limited.
    Bst is not a melee and to be honest, i dont think this game needs another melee. There are excellent frontline jobs already who hardly ever see the sun of Vana'diel.
    (9)

  3. #3
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Jopa-Sopa View Post
    It's ridiculous for them to force their "original vision" for a job that's been around since launch, right in the penultimate content update.

    On the other hand, these "how would you like it if WHM/BLM/RDM/BRD/SMN/SCH/GEO was forced to melee" arguments are pretty flawed. None of those jobs have a combat skill higher than B+ (if that), and with the exception of RDM/BRD, their melee gear is pretty much limited to All Jobs accessories.

    The only job it should be compared to is PUP, since that's basically the reverse situation: job that was intended to be played like SMN, yet was interpreted by the players to be more like DRG. Now it has the option to do both, and I think BST should, too. Just add some sort of penalty to back line BST (nothing too severe) and incentive to play melee BST.
    That's missing the point. Even if they all had A+ skill, It doesn't change the fact that that's not how the jobs were played throughout the history of the game and there's no good reason to change them now.
    (6)