Quote Originally Posted by Kensagaku View Post
You offered an absolutely broken shield. We are not a tank job by default, so why are we getting DT II -10% (something seen on only RUN and PLD gear)? Adding that as well as Fencer+2, Ready-5, and Pet: DT-10%? You can't tell me that's not broken at all on an offhand slot. x.x Also shields aren't the only answer; the DT is a good start (though idk about DTII unless you want to turtle up to the point your acc hits the floor), but we need more offensive options. Odds are being in the frontline is going to force us to be /NIN so that we can mitigate some of the AoE, and Fencer really isn't worth it giving up as much as we are for the pet. Even if we couldn't swap axes because we want to keep TP, I'd rather keep my Kerehcatl for the Pet: Attack/Acc or a Pet: Acc/DT/TP Bonus axe offhand.

Ideally, there are a few things that could make this work out a little better. As you noted with your shield, shared pet/master hybrid gear is a must. I'd like to see BST gear (and possibly PUP or DRG too, as sharing stats with their pets could be helpful) turn into more hybrid sets such as Acc+18, Attack+18 / Pet: Acc+15, Attack+15 on a slot along with the usual stat vomit. (just throwing out numbers) Or things like PDT-5% / Pet: PDT-5% on the same gear, etc. If we can hybridize our sets so that instead of gearing for two separately we can gear for both equally, it would make this change very passable.
There's like 1-2 more updates. It's probably not gonna happen. Our best hope was to stop the nerf before it happened. The cry babies won. I just tested and I can't get more than 10 yalms from the target (not the pet, the target). You are now officially a liability on anything with AOE magic or TP moves. Unless they nerf magic bursts severely, anything that can't be beaten with trusts, will probably be mana burned from here on out. So much for running in and out. That's not gonna happen at that range.