It would probably help the discussion if you weren't so aggressive about this across multiple threads. I am a BST too as one of my primary jobs, and I don't like the nerf either, but we have to move forward and work towards discussions in which we can make ourselves more viable, not just shoot one another down. Why don't we work on finding ways to improve our upcoming issues, and build up a list of possibilities for the community reps to pass on for examination? While I know it's not likely that the devs will listen to the US/EU complaints, it couldn't hurt to try a more proactive stance.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
This is from the first page. But that doesn't stop the person above from insinuating that I could just wear DT- gear and everything would be fine (while attempting to insult my intelligence at the same time).
I thought I was pretty nice all things considered. If you browse back through the thread, you'll find that Myself and other's have made several suggestions as to how to fix things. I can multi-task.
Last edited by bazookatooth; 09-16-2015 at 01:13 PM.
There's pros and cons. It also means I don't see a new event or new fight come out that has no items I want from it, as has happened frequently over the years. As long as there's a way to get the look though, I'm good (Something FFXI has only had for a relatively short time).
The best part about the horizontal style is, as you alluded, variety. Loot is more fun when you have to look at different pieces and compare them to see what works best for you (vs knowing the next thing is always going to be better and by the same amount). In this regard FFXI is pretty much without equal.
The best part about a more vertical system (for me, anyway), is less inventory frustration from not needing 132 sidegrade items to be swapped a dozen of them in and out at a time for each ability I have. Balance is simpler as well.
The best thing ever would be something in between, with a lot of statistical variety but also a more straightforward sense of progression. I don't think these things are mutually exlcusive- Post audolin XI has somewhat tread into this territory by use of item level, but only on certain gear slots. While some people don't seem to like this, it clicks pretty well with me.
True. Something as crucial as an axe or legs that increase your pet's damage output by 50-100% shouldn't have been overlooked when it came time to make iLvl gear. It's really telling when items that are that important to a job's functionality are completely overlooked. I'm not sure if SE ignored those pieces because they wanted BST to suck or if they just don't plan / test things well. Both prospects are pretty disheartening.
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