No, it doesn't.
You do not solve balance problems by buffing everything. Even if you want to argue that power creep isn't a good reason, there are others. technical limitations (cielings on values, coding limitaitons) can get in the way and prevent further buffs. When you hit such a cieling, then it becomes impossible to buff everything and now you HAVE to nerf something. Additionally, modifying several jobs to balance one increases the probability of introducing NEW balance issues- Then what do you do? Another round of buffs for everyone? In many other types of games, this isn't even an option, because they have to maintain stats and paramters within certain ranges, which forces nerfs in some cases because there's no room to buff.
Plus the argument that buffing everything else requires a disporportinately large amount of work compared to nerfing the one thing- it costs more and SE has been not doing a lot of things lately because of cost, os it's a very real factor.
The only valid argument for buffing everything else instead of fixing one broken thing is "nobody lies nerfs, everybody loves buffs, so do what people love not what they hate-" Which is an argument rooted in emotion, not sound balancing decisions.
I would like to re-emphasize that I am speaking in general terms here and I'm not specifically commenting on BST or any other one job in particular. This isn't an argument that jobs should never be buffed- It's an argument that buffing is not always the best solution.
Ask yourself what's better: Annoying a few people with a nerf to one class and having a better balanced game, or making people giddy by buffing everything else that isn't up to the same bar but potentially breaking the game more in the process.


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