Heavy armor means jack squat. It's the stats on the armor that matter - and if BST's pets are going to hit anything or not die in a couple hits, BST need to wear armor that augments their pets - but armor that augments their pets sucks for the master - meaning BST has to either have a useless pet - or be useless themselves.
If the change included the change that all stats on armor applied to our pets and our pets got buffs like players - then I would be fine with it - but it doesn't. It just makes BST useless for all content.
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Summoners don't need to be near the NM and after the update, they will be even further away. Why do they need heavy armor?
And why is it okay for summoners to have "A pet with the HP of a mantra monk galka, the weaponskill damage of 10 samurai, the damage taken of a paladin and the attack power of a warrior The buffs of several jobs, healing and infinite lives all from a safe distance with no draw back"?
Last edited by bazookatooth; 09-12-2015 at 04:57 AM.
I said the heavy armor bit in a ironic term.
As for the rest of your comment i'm surprised my brain didn't liquefy from reading how stupid that sounds. Avatars cannot tank anything endgame without dying in a couple of hits unless i stack nothing but pet damage taken even then i'm limited in options, while i do admit we can do a big single target attack still fails in comparison to what beast can do with their AoE pet attacks, Our buffs are mostly still stuck at 75 stats, what healing are you talking about? you mean carby, levi and garuda's bp's? so am i limited to just 3 avatars then to appease your statement? As for draw back there are many to summoners. I like all other jobs bar beastmaster have to carry multiple sets of equipment to do our job, i have to watch mp to make sure i can do attacks and i gain enmity from every command i issue even assault.
Likewise.
Oh, you mean like the 40 million in Pet DT- and regen gear I use for endgame and still have my pets die? Yeah, I really feel for you. /smh
Patently false. The only thing that pet AOE attacks are good for is killing fodder. Single target ready moves are better damage over time. Ifrit on the other hand is happy to cap the damage meter at 99,999 on end game content.
Our buffs are stuck at... they don;t exist.
Yes, those are 3 more healing pets than bst has and you are subbing a job with cures and refresh.
You really have no idea whatsoever how bst works do you? I have just as much gear for BST as I do for SMN. I have different sets for healing, attacking, tanking, regen, dt-, physical ready moves, magical ready moves, my own dt-, attack, regen etc sets and a slew of other things I'm probably forgetting. Just like I do on my summoner. It's virtually identical really.
And for what it's worth, I like many other beast masters will probably be doing the exact same things I do on bst on my summoner after this nerf, so get ready to defend yourself when people start complaining about all the summoners ruining the game.
LOL.......
You think BST don't have multiple sets of gear? I'm going to presume your brain sincerely did liquify as that's hilarious stuff. A good BST may have 100 plus pieces not to mention jugs, foods, pet foods etc.
As SMN was one of my orig 75's I know you carry alot to play well, just saying don't presume a good BST doesn't.
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