Quote Originally Posted by Dale View Post
Beast Master was insanely powerful with their super cricket out. I was watching them slaughter normal difficulty avatars faster than a full group and clearing an entire screen full of incredibly toughs in a matter of seconds. So unless they have decreased the power of your pets since I've been away: something did need to happen. They were over-powered. There is just no denying that. Having that kind of damage coupled with the survivability of your pet while being able to stand safely out of the range of area attacks was God-mode. That's why everyone and their mother started leveling a beast master.

Also: every other melee dps on this game faces the dilemma of being killed by area attacks. This is nothing new: so it seems to me from reading this that Beast Master is just having to deal with the same crap every other melee class on this game has to.

I don't play Beast Master. Maybe the range is too small. I'm not saying it isn't. But some changes were necessary.
This change is like reducing the fuel tank of a super car because it goes too fast.
It sure did not change the fact that we still have the super cricket and can still do what we did before. I still laugh at all the melee trying to do as much damage as i do. You all still suck compared to a well geared BST.

The only thing the change did was make it annoying to play the job. So annoying that it is not fun any more. I settle for a 10 yalm range, but not this ridiculous 5 yalm nonsense.