BST was my first job at level 75, back in 2004, and what I remember about the BST job was <danger> and dying all the time, delevelling and making the 74 to 75 journey again almost daily. The reason our server only had around fifty BSTs at level 75 back in those days, is because nobody wanted to level it, and that was because of the danger and stress inherent in the charm/kite/pin/pet-switching nature of BST.
So the original oldschool BST was all about danger, and the master trying to stay alive in constantly dangerous situations. With the 2010~ change from charmed mobs to Jugpets, Jugpet boosts, Mulsums, the danger element of BST job vanished, suddenly they called these mighty pets that were like Siege Engines and just stood there. This was not what the core BST job was about, and maybe this current distance update is to try and restore at least some of the <danger> and <skill> elements to BST, a job that was originally based entirely on danger and skill.
My memories of BST 2005~ are mostly of me running for my life with my hitpoints in the red. I actually miss those days!
