I'm still confused by this because a lot of what he mentioned never got nerfed. The only thing in relation to exp that got nerfed is the fact BSTs can no longer plop insanely powerful monsters ontop of exp parties (in comparison to what they're fighting) anymore. Like how BSTs loved to drop a "charged" bomb on garliage parties so when it aggros on the way back it immediately self-destructs due to having full TP.
Unless dynamis got changed again outside of the Rhapsodies key item...BST can still farm it just fine.
Dark Knight ~ 90: Yes I actually use a Scythe.
He means falcor went from th3 to th1 and overnight ppl stopped going BST to farm dynamis and loaded THF instead.
The Nerf meant BST that were getting 300 coins were suddenly getting 100 a run. It wasn't worth wasting a run to load BST and people loaded THF.
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Grekumah or Camate:
If you have been reading this thread, can you please respond regarding if the dev team is going to fix the gross overkill they made with giving BST a 1-3 yalm radius from our pets head to use our ja's?
I could live with lower pet aoe dmg but after a decade playing BST, this update ruined the jobs playability. I recognize a small adjustment was needed in changing aoe-pet dmg but BST did not need the overkill nerf we received.
Thank you for your work communicating with the dev team for us!
Last edited by Jile; 09-30-2015 at 12:33 AM.
Let us all wait and be patience do not hit the unsubscribe button or quit FFXI yet.
Let's hope that the director Akihiko Matsui will reply to us soon.![]()
Last edited by Ataraxia; 09-30-2015 at 07:55 AM.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
So..outside of THF...which other job could get TH natively, let alone TH3 at the time? If that's the nerf, it actually made sense from a balance perspective. Sorry to break it to you, it wasn't "one or two" people making mischief, it was a huge problem in the early days in popular exp spots because BSTs wanted to clear the zone out so they could have it for themselves. I can promise you they wouldn't have made that change if it truly was "one or two people" and not a large problem. People wouldn't have complained if it was just one or two people doing it every now and then. You couldn't properly exp in Crawler's Nest or Garliage Citadel basement if there were 1 or 2 bsts there because you were GUARANTEED to get a higher level aggressive monster dumped on you.
Did you even play during those days?
Dark Knight ~ 90: Yes I actually use a Scythe.
The difference is.... Losing TH3 was not game breaking, they simply adjusted a pet to satisfy complaints. This Nerf; however, is game breaking and unnecessary. A multiplier adjustment like they did with rudras on aoe-pet moves would have left BST functional without destroying the fundamentals of how the job functions.
Community reps, please advise if the devs are reviewing this and when we can expect a fix. Thank you.
I played for 12 years, and that was NOT my experience. If some of the BST haters are to be believed, I think servers must be quite different.
I exp'd a lot in crawler's nest. There were so many places for BST to exp without being near parties that there was no need for contention there. Parties fought over camps like crazy though. I loved CN as BST, hated it as a partier because of other parties being such jerks competing for spots. As BST, I was asked to CLEAR trains quite often before the change. Usually, the cause of a train was not BST but parties who had an inexperienced puller who panicked or a THF decided to flee out of there for fun. I don't recall BSTs specifically doing this.
I do recall BSTs MPKing, mainly in response to people stealing their NMs at low health. I am sure some BSTs did it for fun just like some people just liked to train mobs on others for fun. I posted elsewhere about why a person who really wanted to exp as BST would NOT waste time competing with a party. It was stupid if you need mobs to charm, not to move to another area. Sure some BSTs were probably stupid, but I was in too many parties that were just as stupid about competing for a party spot. Party spots were a pain for everyone back then, less for BST than a full party. One of the reasons I loved BST. I could come and go as I pleased without drama.
I actually liked the MPK nerf because I no longer had to stop exping to go clear trains, and I could also charm a pet and despawn it so it would repop as an even match. I see nothing good about this change that doesn't let me command my pet when I'm right there fighting with it. I wonder how people would like it if they couldn't use their special abilities unless they standing within this range to a tank? Sure, melee could just run over to the tank and back. That would make their jobs much more fun! That's how I feel about this ridiculous range nerf.
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